Darkfall Unofficial FAQ - Skills

 


What is a kingdom?
Clan owned territories are called kingdoms and they build a city with a castle as guild house.

On Endgame and Max level
Before I go on, lets set things straight. DF is not a Level game, it is a skills game. I agree though, that a game with skills whenever you compare someones skills vs someone elses skills you can in fact say so as to reflect the "character strength" of someone that "they are of a higher level", well, in a way at least. However, do not forget, that you can also allow a skill to deteriorate and reskill however you like, albeit it takes time.

Another thing is that and most people automatically think "combat strength" is how much stronger are people compared to others? Well, the answer is a few newbies, are supposed to be even match vs one maxxed out as long as the player behind the keyboard skills are equally matched. On the below listed link it says 2 newbies, I always thought it was 4 but could be I am old and wrong.

Some more thoughts on how it works can be found on this post
http://forums.darkfallonline.com/sh...light=abilities


Interesting comment by a player Keeperofstars who explains it very good
NOTE: The below comparisions is taken from Ultima Online as a reference. This does not mean this is how it will be in DF. But it does raise some very interesting points.

Quote: Keeperofstars from darkfall forums

Man people are to use to UO skill leveling crap of nowadays. In the original version of UO making it to GM in one skill would take you a year of hard work.
The way this game works with skills is pretty simple if you just break it down.

There are two caps, a hard cap for the max a skill can reach, think last word is its 100.
Then there is a soft cap of all your overall skills you can earn, before you start suffering a slow down of skill gains. NOTICE: SLOW DOWN NOT STOP.
Different skills take up more or less of your soft cap.
To illustrate.

Lets say the overall softcap is 5000 points.
Player A picks up a few melee skills.
Swords cost 10 softcap points per skill point. So when he masters swords he has 1000 points used up.
Now to round out his melee he picks a few other skills up.
Parry 5 to 1 ratio
dodge 5 to 1 ratio
shield use 5 to ratio
mace 10 to 1 ratio
riposte 5 to 1 ratio

right now he has used up 4,000 of his points
He wishes to add some crafting so he take up smithing
mining 5 to 1 ratio
He is not at 4,500 points
He starts on smithing
Smithing 10 to 1 ratio
He will soft cap out at 50 skill points in smithing.

Now for the next 2,000 softcap points he will gain half as fast as before.
This means it will now take him twice as long to finish out the last 50 skill points of mining compared to someone who picked smithing from start.

The devs have said you will run up your basic skills quickly to allow you to PvP effectively in a short amount of time. They have also said it will take you a decent amount of time to master your choosen main skills. And to master others will be tedious. So why would anyone spend time learning more then just the initial softcap? Simple
While I gain little advantage over the person how already has the same skill mastered I have more options.

Example: A necromancer grandmasters out and then doesnt bother picking up more skills past the soft cap. I decided to grandmaster necromancer and work hard to gm my fire magic skill.
The necromancer heads off to hunt and comes across someone with diease buffs and posion resists on armor, the necromancer is now faced with a much harder fight.
I come across the same guy later and go crap best use my fire spell to take him out. I have no better skill then anyone who focused on fire spells to begin with I just have a new option. Open to me.
And on a following post he mentions
Quote:
In addition while UO was easy to cap out in b/c you had a hard cap of 700, it also did not provide the sheer number of skills / spells you can have in DF. I think UO had was 30ish skills overall 50 at max to choose from. That is much different from being offered 500 skills.

The devs have said you will gain skills quickly to a mid range point and then taper off a bit, what this allows is for you to reroll your player completely without too much time lose if you do so at mid range. If you wait till you are the grandmaster of buttwhooping and make a change well you will be back to a mid range quickly but not at your previous expert level. However your player skills with the game will make you just as efficent as before just have to play a bit differently.

The game focus half on skill only for a time reward character building aspect and then other half on player brains, not so much twitch reflexes as just basic smarts.
No to fights will ever be the same as the player skill will always be changing.


How many skills can I have?
Nobody knows the number of skills that will be implemented, numbers varies from time to time to be somewhat between 500-1000.

How will learning a new skill work?
Learning a new skill is done either from a player or a NPC

Quote:

Quote (Ricki): Our character advancement system is 100% skill based, meaning you learn a new skill or spell from an NPC or another player...

Quote:
Thanks to Metamorphosis of the Eleador from DF forums: With regard to players learning other players skills or spells, there are limits of course. You will always need to have a certain level of the skill before you can teach it to another player. You can only teach a person up to a degree of what you know. For example you might be able to teach another person up to 1/3 of the value you have in the skill. Skill or spells gained by special circumstances (like quests) will most likely not be able to be taught to other players. This might change during beta, but it's how it looks at the moment.
Magic spells as skills?
Each magic spell will be a separate spell or belong to a spell school as listed below and yes, they are both separate skills. "A spell = 1 skill" or "A school = 1 skill".
Quote:
Quote (Claus ): you need Lesser Magic 40 to learn Greater Magic”, racial requirements such as “you need to be an Ork to learn the Frenzy skill”, etc. Many skills and spells can be learned freely.....We dont want to get into too much detail at this early stage, but spells will be divided into several different schools of magic: Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spellsinging, Necromancy, Wild Magic, Arcane Magic and Ritual Magic. In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells.
Melee skills?
Each melee "special attack" or "special move". The way you do them in say DAOC, uses a particular skill. There are also references to standalone groups or weapon classes. (see magic above)
Quote:
Quote (Tasos): All the special moves (called Weapon Skills in our system)
Healing?
Quote:
Quote (Claus): Healing Skill (bandages), Healing Spells, Healing Potions, Healing Herbs.
Healing definitely plays a role in combat.
Running?
Quote:
Quote (Claus): Monsters in Darkfall all move at different speeds. A zombie is slow, and a wolf moves pretty fast. Some monsters will be slower than players, others will be faster. That being said, player speed also varies a lot. A dwarf is slightly slower than a human, and a player wearing full platemail armor, is slightly slower than a player wearing leather armor. But it does not end there – we have various skills and spells in Darkfall that will alter a players running speed – such as the skills “Running” and “Sprint”, spells such as “Haste”, “Slow”, “Stun”, “Root” etc. Other skills may influence movement speed indirectly, such as “Wear Heavy Armor”, which will reduce the penalties on movement speed by wearing the mentioned full platemail.
Movement in wilderness?
Quote:
Quote (Yiannis Koumoutzelis): The terrain features true mountains over 500m tall and overhanging cliffs which you can actually climb if you have the skill, or use hidden passages if you do not.
Racial skills?
When it comes to certain skills some races have more of a natural knack of it or affinity. Gemcutting can be learned by Dwarves but Gnomes have an extra bonus (Gnomes are an NPC race, added for clarification). Just how the bonus will actually be implemented remains to be seen.

Skill flavor?
Skills also seems to come in at least two flavors, a basic and a master skill line.
Quote:
Quote (Tasos): Creating armor and weapons out of magical metals requires that you become proficient in advanced skills called Master Weaponsmithing and Master Armorsmithing. Predictably, characters need to have a very high skill score in the simpler smithing skills (Weaponsmithing and Armorsmithing) before they can begin to learn the corresponding advanced skills. To be called a dwarven magesmith, a player will be expected to have almost perfect scores in all four of the skills.

Skill trees?
Above post mentioning different skill flavors point us to the existence of skill trees
Quote:
Quote (Claus): Yes, Darkfall has requirements for certain skills, and these requirements come in various shapes and forms. We have skills requirements such as “you need Lesser Magic 40 to learn Greater Magic”, racial requirements such as “you need to be an Ork to learn the Frenzy skill”, etc. Many skills and spells can be learned freely, but we do indeed have requirements or a skill tree system if you will.

It just makes a lot of sense to have a skill tree system in Darkfall, since it awards specialization over raw time investment to some degree. It also helps make the game more interesting, since it automatically creates more character diversity. Darkfall features a mixture: both a skill tree to follow as well as stand-alone skills.”

How many skills can I learn?
Quote:
Quote (---): You will be able to pick from about 95% of the skills, and there is no limit to how many skills you can learn. The exact cost of learning skills is yet to be determined (obviously a game balance issue), but we expect to make skills cost money. Some skills will require you to solve quests, some will only be tough to you by NPCs in remote and hard to find places, etc. And the 5% skills you wont be able to learn is race specific skills, and prestige class skills.
Quote:
Quote (Vulpes-SoL): Ok, seems people still got a little difficult grasping the idea of "there is no skill cap, no limit on number of skills you will be able to have and how skill increase will go. So let me do a comparision. Say your going to climb a mountain, take Mount Everest as an example. Your aiming for the top (= Maxxed all skills). Now, your carrying a backpack. For each yard you take (= 1 skill point gained in game), you put an apple into backpack (an average size normal apple, no quantum mechanics fantasy apple, common sense apple). At first, you run at full speed, numbers of apples increase and as time goes it gets alot heavier, you start walking, later you going start more or less crawling, dragging the backpack behind you. It will be almost impossible drag whole backpack all 8.000 meter (its an expandable magical backpack) up the mountain due to its weight. Same thing is how Darkfall skill accumulation is going to be.


So with the above information....

Capping
To summarize it it all, how long will it take to max out a skill?

Quote:
Quote (Claus): maxing out all skills and spells will take you forever