| Hi, welcome to my portfolio site, I hope you have enjoyed what you have seen. I am a computer graphics artist living in Stockholm, Sweden. I mainly work as a 3d artist on games for consoles and PC. Most of the game models and textures in the gallery are the fruit of this labour. For my 3d work I use 3ds max wich I have been using since version 3. For texturing and editing I use Photoshop and most of the renderings in the gallery are rendered with the Brazil rendering system. Other software I use include Maya, ZBrush, AfterEffects and Premier to name a few. Outside of work I have a strong passion for music in many forms and I always try to stay open for new impressions. Another thing I do is develop the PolyBoost tools for 3ds max. PolyBoost is an extensive set of tools to aid modeling and other tasks in 3ds max. It is currently being used by many prominent companies in the games, film, architectual and design industries. Check it out here: www.polyboost.com Feel free to contact me for freelance work or anything else you have in mind. |
|||
Contact me by mail here: Cheers, Carl-Mikael Lagnecrantz |
|||