Sleepwalkers (Mind 4 Correspondence 3) Another spooky technomancer idea, developed in a joint project between the Progenitors and Iteration X for use by New World Order. Using small Remote Control Chips (RCCs) inserted into the brain of a victim, the technomancers can read the victims senses, and take control over the victims body and mind. He doesn't need to know he have the chips until they are used. Each chip also contains a tracking device and a suicide unit, which will release a powerful acid which will make the chip melt and kill its host. An Autopsy will only reveal a massive brain haemorrhage. Using RCCs the New World Order have created many sleepwalkers. They are quite normal people, unaware of that anything is wrong about them. When the technomancers decide to, they simply take control over them, using them as remote controlled robots for assassination, spying or sabotage. Often their senses are fed into the technomancers surveillance systems. Subliminals (Mind 2) A less brutal method is used by the Syndicate, which uses subliminal control on the masses. By carefully entering hidden messages, the sleepers are made to like or dislike certain things. For example, its quite easy to make many people feel a bit bored or distracted when confronted with information the Syndicate doesn't want them to understand (this is called "spreading fnords" by the Virtual Adepts). Posthypnotic Suggestions (Mind 4) This is a more direct means of control. The technocracy agents simply drug their victim, or hypnotise him while he is sleeping. They can then program his mind with secret commands, change memories and modify his personality. They often enter certain secret codes, which will return him to a hypnotic state when they are said again. Using this on a large scale have given the Technocracy thousands of unknowing agents, who will do their bidding, spy for them or act as expendable pawns. For example, a receptionist can be made to report if a certain person enters the building and then forget it, or normal bureaucrats can be turned into assassins by a simple phone call. Anti Magic Defence System (Prime 1) This system is used to prevent mages from using magick or transporting quintessence in restricted areas. They are mostly wired up to alarms, security doors and stun gas delivery systems, but other (nastier) systems can be connected. The AMDS consists of arrays of detectors, which detect flows of quintessence. A surge of quintessence is reported to a central unit, which sound the alarm and immediately activate defence systems. A classic use is for directing Subsonic Pain Inductors (SPIs), small devices which send a subsonic beam at a human target and induce agonising pain (Life 4, damage pain only). The NWO Re-education division uses cells with AMDS-SPI equipment to keep mages under control. Each use of magick brings instant agony, and the threshold sensitivity is slowly increased, forcing the mage to stop using magick even at a subconscious level.