Darts of the Bullseye By Brandon Quina (lore@tmgbbs.com) Author's Notes This talisman was created with new rules for the talisman background that work as follows: Level: How many spheres or effect the item may have. Arete: The level of said spheres and amount of Quintessence. Background cost: Level = 1 per point, Arete = 1 per point, Extra Quintessence = 2 per point This talisman was created by a mage who was utterly upset about how horrible he was in games of chance; he created it so that he could show off, impress girls, etc. Level 1 Background Cost 3 Arete 2 Quintessence 10 Spheres Forces 2 Description These three darts look like normal darts, but whenever they are thrown they will unerringly fly straight towards the bullseye. The mage automatically hits bulleyes when playing a game of darts, and gets a -2 to any other rolls to hit with the darts. The darts fo 1 die of non-aggravated damage. Using the dart for anything but playing a game of darts uses one point of quintessence. Bowling Glove of Fame 'n Fortune By Brandon Quina (lore@tmgbbs.com) Author's Notes This talisman was created with new rules for the talisman background that work as follows: Level: How many spheres or effect the item may have. Arete: The level of said spheres and amount of Quintessence. Background cost: Level = 1 per point, Arete = 1 per point, Extra Quintessence = 2 per point This talisman was created by a mage who was utterly upset about how horrible he was in games of chance; he created it so that he could show off, impress girls, etc. Level 2 Background cost 4 Arete 2 Quintessence 10 Spheres Mind 1, Forces: 2 Description The glove, when worn, increases the mage's game of bowling. It has been known to cause several Awakened bowlers to win championships. When bowling while wearing the glove the ball tends to do things that are beneficial to the bowler. Each game played with the glove uses one point of quintessence. When wearing the glove and attemping to throw anything the user will get 4 extra dice; each use in this way uses a point of quintessence. Golf Club of the Masters By Brandon Quina (lore@tmgbbs.com) Author's Notes This talisman was created with new rules for the talisman background that work as follows: Level: How many spheres or effect the item may have. Arete: The level of said spheres and amount of Quintessence. Background cost: Level = 1 per point, Arete = 1 per point, Extra Quintessence = 2 per point This talisman was created by a mage who was utterly upset about how horrible he was in games of chance; he created it so that he could show off, impress girls, etc. Level 1 Background cost 5 Arete 2 Quintessence 18 Spheres Forces 2 Description This was the crowning achievement of the mage, for he was a horrible golfer. Whenever you spend a Quintessence point with these your next swing at the ball will go into the hole, no matter how far away it is. (Some uses of this might be vulgar)