Sons of Ether Paradigm

By Paul Beakley ADPYB@ACVAX.INRE.ASU.EDU

The Sons of Ether are interested in creating and understanding a new paradigm, or Model, based on their research and discoveries. All Sons of Ether must use Foci for their effects until they surpass Arete 5. At this level, SoE scientists understand their Model well enough to begin to accurately predict results without doing experiments (just as in the Real World!), or by coincidentally preparing the Model in just such-and-such a way, etc. and thus are less dependent on Foci than the Conventions. To balance their greater dependence vis-a-vis most of the Traditions there is a greater chance that magick will be perceived as coincidental when performed by an Etherian.

Sons of Ether often have similar paradigms as their Technomancer brethren,the Virtual Adepts. Thus, collaboration and conflict between these Traditions are the stuff of legend. "As brothers fight ye!"

There are many paths of study that seek to research/define a complete and logical paradigm, or Model. This is the major area of disagreement between the Etherians and the Technocracy. Both agree, following the basic tenets of the philosophy of science, that nothing is truly knowable. The Technocracy has decided to tacitly assume there is an Objective Reality which will behave according to laws the Technocrats discover. Because of the influence of the Islamic Scroll, the Etherians tacitly assume there is the Subjective Reality defined by the logical implications of their Models. Thus, both approach the same problem with the same tools but from different directions. For example, both groups race to prove things that are not possible in the paradigm of the other; this is known to others as the Ascension War. Vulgar magick is a problem for both. For the Technomancers, it is allowed (barely) by the doubt about what Reality truly is. In the same way, the Etherians use Vulgarity to press the envelope of their Model.

The Paradigm

The Model -- Reality is simply a model to be altered. It is best to alter reality under laboratory conditions because this allows the scientist to hold all non-experimental variables constant. As a result, Sons of Ether aren't really action oriented. Rather, their technomagick is ususally carefully designed to fit within the Model that they're researching. The Etherians have been pressed to produce useful results by the Ascension War, but this is still not their primary focus. Ehterians like to point out that the Chinese had gunpowder for hundreds of years and did nothing better with it than make pretty lights. Was making that technology into a tool of death a good thing? The Oppenheimer Syndrome (I am become Death, the Destroyer of Worlds) strikess enough Etherians to ensure their technology is released at a more judicious speed, and then only to those who can deal well with it, such as when they developed Trinary circuits and computing devices for the Virtual Adepts.

Magick

Theorem -- each effect is essentially a theorem played out in the Model, the results of which are measured for future research.

The Spheres

The following Model, just one of many, is called the Keplerian Model in honor of the magician and scientist Johannes Kepler who tried to prove the existance of the Music of the Spheres. The idea animating the Model is that there are many vibrational planes which interact in ways that create the patterns we percieve in our world. The scientist can harmonize himself (mentally, biomechanically, etc.) with these vibratory planes, thereby allowing direct interface and perception with the vibratory energies.

The Model is comprised of eight or nine interacting Vibratory Planes, each of which can be acted upon. Thus, the Keplerian Model posits everything in the Tellurian is actually the harmonic interaction of the Basic Vibrations. A wall, for example, is not a wall. It is the result of the interation of Matter and Prime Vibrational energies in a particular way.

Arete

Insight -- the trait that all true researchers seek. With sufficient insight into the interaction of vibratory energies on the Model, the Model can be subtly altered without outward signs of changes. Eventually, the highest levels of insight will allow extreme alterations to the Model without creating destructive disharmony. Scientists with very deep insight can control and create harmonics with their Mind.

Quintessence

Zero -- This again has to do with adding or subtracting zero from Vibratory interaction.

Paradox

Disharmony -- Chaning Interactions can cause Disharmonies. The resulting disharmonies seek to correct themselves without damaging the Model. These disharmonic energies unfortunately tend to collect in the biomechanical patterns of the scientist, often causing unforseen (and possibly serendipitous) errors in research or surprising changes to the local Model.

Mage-specific Backgrounds


Paul Beakley

adpyb@acvax.inre.asu.edu