The Social Engineers
By Anders Sandberg
The Social Engineers are a relatively liberal
sub-convention of the New World Order, involved in the
spread of collectivism and the idea of the welfare-state.
While they seemingly lack power both over Reality and the
Technocracy, their real influence is profound. The
Engineers are a force to be reckoned with, and they are
often underestimated.
The Engineers are responsible for bureaucracy, social
engineering and the idea of a welfare society where
everybody is equal, supported and cared for by the state.
Their ideal is collectivist, where everybody happily obey
the state, since the state helps them (as opposed to the
conservative NWO, which wants to terrorise everybody to
obey). This should be done using a large bureaucracy, which
plan the best course of action and direct people to it.
They dislike the idea of individuals, and prefer to see
that power is wielded by the system, not people. Private
initiative is frowned upon, since it is often not adapted
to the needs of society as a whole, and often is quite
unplanned. The Engineers want to let all planning and
initiative to come from the appointed bureaucracy, which
will plan the best course of action.
Their first great success as a sub-convention was to
demonstrate how they could turn rebels and anarchists into
useful tools for the Technocracy. In the Russian
revolution, they turned what just a few months before the
revolution was a small group of fanatics into an ruthless
and powerful elite. Partly through luck, skill and clever
politics, the Technocracy managed to create a powerful
state controlled mainly by the NWO, with crucial help from
the Engineers. The Engineers was responsible for the
creation of Soviet bureaucracy and many other aspects of
society after the initial mayhem ended. While their
administration was hardly the best from the standpoint of
the Syndicate, the society the Engineers had created turned
out to be a massive success for the Technocracy, and was to
test out new methods of control and planning.
After this success, the Engineers wanted to spread their
visions. They started with Scandinavia, where they already
skilfully manipulated and created popular movements. They
decided to use the Social Democratic Party, a small and
obscure leftist group as a starting point. Using their
manipulative skills, the Engineers made the party to grow,
helped by many of the popular social movements. Finally the
Socialdemocrats gained power in the 30's. During the next
30 years, the Engineers started to create the Swedish
Model, using the Party.
The Engineers are extremely anonymous. Actually, not even
other Technomancers see them much. They are even more
anonymous than the most paranoid Progenitors. They surround
themselves with an impenetrable bureaucracy, which
implements their plans and supply them with information and
recommendations. It is quite possible that there are very
few Engineers left inside, and the bureaucracy is running
itself. This would mean the convention has succeeded in
replacing itself with almost entirely sleepers, something
no other convention have ever dared to try. Even the
Engineers themselves seems to dislike the use of magick and
high technology. Instead they rely on organisation,
planning and experts.
The most spooky thing about the Engineers are that they are
omnipresent. Every other convention rely on bureaucracy to
some extent. Most modern states could not exist without
their administration. And yet, they are almost completely
invisible. While the Traditions fear the infiltrators of
the Progenitors, the Men in Black from the Syndicate and
the cyborgs of Iteration X, they always underestimate the
Engineers. This is also true inside the Technocracy, where
most technomancers are content to believe that the
Engineers are a part of NWO. In the meantime, the Engineers
may plan something, and nobody expects anything.
While the Syndicate control Big Business and much of the
criminal world, and NWO control much of the Military and
Intelligence business, the Engineers control Government
bureaucracy completely. Of course, Engineer control is
always extremely subtle and somehow woven into the system.
When the Engineers want to change something, they do it
completely legally and in an ordinary way. Their
bureaucracy and every other bureaucracy are seamlessly
joined, and no sleepers even notice the fact. The
bureaucrats simply get their orders from a distant
department most employees never have heard from. Should
anybody check it out, it will turn out to be perfectly
normal and according to routine. And who gave the order to
the distant department? Well, another department which
sometimes sends them orders to implement. And so on into
infinity. There is never an end when the Engineers are
involved.
What are their goals? It seems that they like their own
bureaucrats once they have gained power, will do anything
to retain it, but do not want to go further. Once this
convention was responsible for the revolutions which shaked
Eastern Europe. They created the Scandinavian
welfare-states. But when they had gained enough power, they
became more and more conservative. The radicals left for
the other parts of New World Order, but most members
preferred to spread their bureaucracy without any obvious
goal. As long as nobody interferes, the Engineers are
content to watch what is going on. But if somebody
threatens them, they can bite back subtly and yet
ferociously. Another goal, besides their preservation of
their administration, is to spread their idea of society
across the world. While they mostly was content to support
the countries they had formed, the fall of Eastern Europe
became a shock. Many Engineers realised that they had let
things slip too far, and began to try to reassert
themselves around the world in different ways. They have
started to try to save what's left of Eastern Europe, and
have began to counter the advances of the Syndicate in
Scandinavia. In America they have started to spread their
ideas, trying to create a more efficient social security
and health care system. They are trying to turn the EEC
into their domain, in hard conflict with the Syndicate.
Overall, the Syndicate tend to oppose the Engineers, while
the New World Order tend to protect them.
The Engineers are masters of manipulating social movements
using organisations and public opinion. Instead of
supporting groups they approve of in any obvious way, like
helping them in the bureaucracy or hindering their enemies,
the Engineers often help them by making their organisations
work better. An organisation which otherwise would have
trouble surviving due to internal conflicts and lack of
funds will begin to stabilise, becoming more efficient in
spreading its opinions. Quite soon it will have become much
larger and powerful (and as a rule less extreme, whatever
its original opinions were. The Engineers dislike
fanaticism).
The Engineers seldom use magick. In fact, it can be
questioned whether they really are mages or some kind of
awakened accountants. They seem to understand what the
other conventions are doing, and support them. But they
never influence reality in any overt way. Instead they rely
on the administrative structures to do their magick. When
they actually use magick, it is always coincidental, and
often extremely normal. A form has not been properly
signed. A change in regulations. Somebody has lost the
documents. Due to security reasons which happens to apply
in this case, access to certain information must be
restricted. The person responsible for a certain problem is
on holiday. The committee will not meet until on Friday.
The Engineers are the uncrowned masters of misdirection and
red tape in the Technocracy. But they can also speed
things up, turn an otherwise inefficient bureaucracy into a
efficient work force. Somehow, a proposal passes without
anybody noticing. Long lost documents and regulations are
found again. An efficient and slightly ruthless person is
appointed as chairman.
If the Engineers use Spheres, they would probably focus on
Mind and Correspondence. Their Mind is geared towards the
control, manipulation and creation of large administrative
structures. There are rumours that the Engineers have
developed rotes to mentally control their organisations.
There are even rumours about Engineers merging somehow with
their organisations. They are also very interested in
overcoming problems with communications and logistics,
often using their Correspondence to view what is going on.
Philosophy
We strive to build a society where everybody is equal and
solidarically cooperate. Everybody will be protected and
supported by the state. To achieve this obviously desirable
goal, we are creating a great administrative structure to
supply every need. When we are completed, our
administration will be able to handle any reasonable
request in the most efficient way possible.
Quote
"The submitted proposal do not conform to the current
regulations, and can not be evaluated by the commission
until it has been either resubmitted in a form conforming
to the regulations, or been approved for non-standard
evaluation by the relevant committee due to emergency
reasons as defined in the standard regulations."
Organisation
The Engineers are intensely aware of organisation. They are
organised as an enormous bureaucracy, consisting of
innumerable commissions, divisions and departments. Most of
these groups don't know exactly what purpose their work
serves or what place they have in the greater whole. That
doesn't lessen the overall efficiency of the organisation.
Most members are sleepers and most don't even know the
whole picture. Only a few may be awakened, if any.
Meetings
The Engineers meet in section meetings according to
individual schedules, decided by a planning commission.
These are completely like organisational meetings in any
large administration. Much emphasis is put on the formalia,
to keep the meetings orderly.
Initiation
If there are still awakened persons in this convention,
they are probably awakened and initiated in several steps
according to the standard procedures. First the initiate is
studied to see if he has the correct ideology, personality
and general suitability. If necessary, he is subtly
manipulated in the right direction. After that step, the
initiate is tested too see if he is loyal to the ideals of
the Social Engineers and the concept of the Technocracy. If
the initiate passes, the Engineers start the real
initiation, and reveal the truth to him. This initiation
consists in giving the initiate the transcendental
experience of seeing the totality of administration of the
world, giving him a brief glimpse of the Social Engineers
vision of a perfect world. After that the initiate becomes
trainee, and is given a position in the organisation.
Constructs
The Engineers prefer to work in their gigantic
administrations. Most of their organisation is quite
legitimate, and would not arouse any suspicion. Typical
examples are the EEC bureaucracy in Brussels, parts of the
Swedish government and several international organisations.
They do not create constructs in the usual sense, but they
have several organisations which tie everything together,
like the Institute for International Economical Development
(IIED), an anonymous but extremely influential
international organisation tied closely to the World Bank
and the UN. It is rumoured that they even have horizon
realms housing their central bureaucracy, shaping the
organisation on Earth.
Acolytes
Administrators, politicians, bureaucrats.
Stereotypes
-
Ahl-I-Batin
- A good case for the importance of organization. If they
had worked together as a unity, they would have been efficient. Without
unity and central planning, they were nothing at all.
-
They talk much about unity and cooperation, but their words ring hollow.
The Unity is not the unity of bureacrats and oppressors.
-
Akashic Brotherhood
- Organised into small groups, which do
not require much administration. Effective in local, direct
issues but not able to handle larger problems. They have a
tendency to inaction which makes them even less
threatening. .
-
Like all of the New World Order they
have no regard for the individual. They seek too press
everybody in the same mould and build their "perfect
society" out of the bricks. But still, there is some
glimmer in their ideas of a society in harmony and
perfection that echo our own ideas.
- Dreamspeakers:
- Tribal social structures are
outmoded.
-
These Technomancers are more lost than most.
They have lost their souls into the dead void of
bureaucracy, in the same way Iteration X have lost theirs
into their machines.
-
Celestial Chorus:
- Their logistics could be improved.
Currently it is far to hierarchical, and does not reflect
the demands of a new time. Their religious beliefs are an
useful method for achieving organisatorial stability, but
seems to have gone a bit out of hand. With some help, they
could become an efficient and useful part of out
organisation.
-
The Social Engineers have realised the
need for unity, to make people work together towards a
higher goal. Such a pity they have blocked their progress
in red tape and grey bureaucrats.
-
Cult Of Ecstasy:
- No direction and no organisation.
-
Regulations! Administration! Sub
committees! What is there to say? They are the most boring
convention there is!
-
Euthanatos:
- They have direction and drive, but a consensus
based organisation is vulnerable to internal dissent and
will react slowly to changes in circumstances.
-
This convention is really scary because they
are impossible to attack. You can kill a person. You can
even kill a progenitor if you are devious enough. But you
can almost never destroy a bureaucracy. It just reorganises
itself! And while we cannot give their static organisations
the Good Death, they actively create societies that force
those who needed to die to live on instead!
-
Hollow Ones:
- Their are united purely by social
interactions, and lack both direction and drive. Their
rebelliousness are sometimes irritating.
-
Who? Are there mages in the bureaucracy?
-
Order of Hermes:
- They have developed several interesting
forms of organisation, but like their other ideas, they
have only academic interest. The Order completely lack any
interest in practical social matters, and is no concern of
us.
-
A convention of bureaucrats? How amusing!
There is much good to be said about organisation, so there
should be no surprise at all that even some technomancers
realise it.
-
Sons of Ether:
- An interesting group, since they prove that
even total individualists can organise themselves into a
somewhat viable grouping.
-
I have found out who runs the university
administrations! And who decides who will get research
grants! Comrades, put on your goggles and get your meters!
Tonight the streets will run with shredded forms!
-
Verbena:
- Small groups, which lack global coordination.
Their internal structure is often unorganised too.
-
Among the dead, these are among the most dead.
-
Virtual Adepts:
- Their defection led to a re-evaluation of
our current security policy. Since they lack an efficient
organisation, they are no big threat.
-
These guys stifle creativity on an
industrial scale! They tried to make us create systems for
them, showing us specifications and sending us memos all
the time. What's the point?
-
Rest of New World Order:
- They value good organisation, but
are too paranoid to create an efficient administration.
Their methods are far to harsh and creates only more
dissidence. When they learn that the best way to control is
with both a stick and a carrot, they will return to us.
-
They are good at retaining the status quo,
but they do not defend it or advance further.
-
The Syndicate:
- The Syndicate are content to think that
everything works out well if we the trust the Invisible
Hand of market economy. When their plans fail, they claim
it was due to imperfections in the market. They must learn
that economy is just one important aspect of the whole of
society, and start to plan their economies to suit the
needs of the whole of society. Unfortunately, they
currently seems to be against such needed changes in their
organisatorial policy. This has led to several unnecessary
clashes between our organisations, which would have been
avoided if they had understood our position.
-
The Engineers are irritating. They always
interfere with our important projects. We try to bring
humanity to Ascension, and they respond by setting up a
committee and wrapping everything up in red tape.
-
Progenitors:
- The Progenitors seems to be either wrapped up
in their research or attempts of infiltration. We actually
let them infiltrate our organisation. They do not realise
that their individual infiltration is pointless, since a
well designed bureaucracy is self- correcting and
impossible to influence by individuals.
-
The Engineers are very interesting. They have
shown us that it is possible for a convention to dispense
with individuality and perhaps even awakening.
-
Void Engineers:
- Their results have so far not been very
socially useful. Their work on protecting the fabric of
reality is appreciated by us, but our studies have shown
that their other goals serve no useful purpose.
-
They are far too earth-bound. They lack
visions, and hinder others with their red-tape. Look what
their acolytes have done to NASA!
-
Iteration X:
- This convention have understood the need for
organisation and communication. Unfortunately they have
realised it by integrating themselves into a technological
system instead of an administrative system. On a deep level
these two models are the same, of course, but our method is
must more cost- effective.
-
Lost in the past. They rely too much on human
information processing. If they would start to rely on the
much more efficient and faster technologies we can provide,
they would become an useful tool.
Rotes
Curse of Kafka (Mind 2 Prime 2)
The Engineer creates a pattern in the aura of somebody
which will make bureaucrats and administrators
subconsciously dislike the individual. This will lead to
endless problems, as administration will start to turn
against the victim. Documents are lost, important people
are in meetings and secretaries happens to spell the name
of the victim wrong. Even to fill in a form will turn into
a kafkaesque adventure. The Engineers prefer to do this
rote coincidental by simply putting some errors into the
personal information of the victim.
Administrative Murder (Mind 2 Correspondence 3)
This is one of the nastiest methods of eliminating people
the Engineers use. The victim disappears form every
register, computer and administration in the world.
Suddenly his passport is invalid, his bank-account doesn't
exist, his apartment is marked as empty etc. In an
administrative sense the victim has ceased to exist, and
have never existed. There is no way he can prove he is the
person he claims to be. Of course, using this rote
indiscriminately would be stupid, since such victims tent
to make a fuss about it. It is mostly used by the Engineers
on people they want to eliminate physically too, to prevent
too many to notice their absence too much. They also use it
to remove any traces of persons who have "disappeared" or
as an warning (in this case the person "reappears" into the
system after a while). The Engineers perform this rote
coincidentally by spreading some misinformation to the
relevant registers, form where it will spread.
[ If the
Engineer responsible keep the rote up, he can make the
memory of the person start to fade too (or use Mind 4 to
remove the memory completely). On the positive side of this
rote is the fact that the victim gains as many dots in
Arcane as the number of successes, on tracking by
bureaucratic means. ]
Pulse of the Administrator (Mind 3 Correspondence 3)
The Engineer extend his awareness into his organisation. He
is able to see what is going on everywhere inside it, the
state of every project, all information contained inside it
and everything else. In effect, they can influence
everything on an extremely subtle level. Many Engineers
subconsciously use this rote daily to keep in touch with
their work. They slowly merge their consciousness, and turn
more and more into spokespeople for the organisation
itself. This rote is often coincidental, as the mage seems
to be just an exceptionally efficient employee who knows
almost everything needed, and makes the best possible use
of the information network of the organisation.
Omnipresence (Mind 5 Correspondence 3)
The Engineer merges completely with an organisation,
effectively becoming its consciousness. He will influence
everything from the employees to the feeling of the locals.
All information and control will be in his hands. It is
guessed that most Masters among this convention end like
this. Organisations controlled in this way are extremely
dangerous, as they in effect are able to use extremely
subtle coincidental magick against their enemies, and are
able to coordinate their resources in uncannily efficient
ways. Fortunately, these organisations tend to act rather
slowly.