HTML by Will Franqui (wfranqui@nmsu.edu)
Werewolves have often been described as the immune system of Gaia. However, they are not Gaia's only such expression. Another group which defends Gaia is the Elements.
The home of the Elements lies in the gauntlet rather than in the Umbra. They are sensitive to breaches created in the gauntlet and will emerge to restore any breaks. As they are not true Umbrood, and never actually have to cross the gauntlet, the strength of the gauntlet in the vicinity does affect their materialization. Indeed, they are unable to manifest in areas where the strength of the gauntlet has been reduced to zero. Rather, they must emerge nearby, then travel to the site of the breach.
The Aim of Elements is to stabilize reality: Sealing breaches in the gauntlet, neutralizing the source of the breach or otherwise stopping the weakening of static reality.
One danger to mages is that Elements may mistake paradox flaws as disruptions to reality and seek to remove the disruption. This is only going to happen if the flaw (or the mage) is stationary. On the bright side, a paradox spirit operating within a very small area could also attract their attention.
Essence: Pattern. They reinforce static reality, what else do you expect?
Appearance: When manifested, elements appear as human, to avoid causing disruption. While in human form their appearance (and behavior) is related to the (physical) element on which they are based e.g. Steel appears as a man in a grey suit with a cold, rigid manner. When using magic their eyes, in which the pupil color relates to their basis, glow brightly with the color of their element.
Tactics: Cause as little disruption to reality as possible. Avoid direct confrontation and don't use vulgar magic in front of witnesses. Contain, then seal off breaks in reality after first having gotten back anything (that was taken away) that will be missed and sending back anything that has come through (that will be noticed). Elements operate in groups of 2 (or at most 3), each Element having complementary spheres and abilities. In dealing with any particular disruption, the other Elements will defer to the one with most relevant experience.
Attitude toward mages: If they knew of us they would seek to interfere for their own ends. Avoid them, or if you cannot avoid them do not let them know what you are.
Stats:
These stats were produced before the Book of Madness came out, and even now I wouldn't change much because I find werewolf style powers too fiddly to keep track of when running Mage.
For those who want stats I suggest Attributes 7/6/4, Skills 16/10/6, Background of Arcane 3. Arete 6. Willpower 8. Health Levels: Human + 1 extra O.K.
Power: Manifestation Elements can move freely in and out of the Gauntlet (Though prefer not to be observed when doing so). While in the Gauntlet (and in spirit form) they can travel very quickly, so often step into the Gauntlet to move from one physical location to another. Elements can look out from the Gauntlet to determine if they will be observed emerging.
Magic: Mind 3 + 7 more points in spheres
Foci: None (-1 to Difficulty for Coincidental Magic, +1 for vulgar w. witness)
Elements are subject to paradox as per mages (in the final series of Sapphire and Steel they are trapped in a Correspondence Paradox realm for eternity).
A note on 'Heavy' Elements: Heavy Elements (those relating to radioactive elements of the periodic table) are much more powerful than other Elements. Also, as befits their name, they are somewhat unstable (Dynamic Essence). Because they cannot be trusted to preserve static reality, they are only ever deployed outside of the Gauntlet to deal with powerful threats.