THE CONSTITUENT PARTS OF IDENTITY:
A study of individual existence utilizing classical Egyptian
terminology
By Aurelius Verdigris
REN: Conceptual Aspect (True Name)
One's True Name or conceptual existence, without which the no aspect
of the individual could ever exist. This aspect is only affected by
the most powerful magicks of both the Mind and Spirit and is
potentially impossible to destroy in its entirety, change being the
more likely result of even the most awesome assaults, though some
suggest that even this is an impossibility. The Ren only exists in
the Astral Plane, or High Umbra. It should be noted that if a mage
"visits" the Astral Plane, for all intents and purposes the Ren is the
mage's astral body. The Silver Cord that is often mentioned as being
attached to one's astral body is actually attached to one's Ba. This
is an important distinction and should be noted.
SEKHEM: Realized Aspect (Raw Quintessence)
Essential Quintessence that is necessary for an individual to exist as
anything more substantial than mere concept. The Sekhem is only
directly affected by a mage's Prime magicks and can be said to exist
in every place/umbrae/etc. where an individual manifests some aspect
aside from the Ren. A mage's Quintessence reserves used to make
working magick easier is NOT Sekhem, as it is not essential and can be
fully depleted without any harm to the mage's existence. The same can
be said of a vampire's vitae as well as the highly specialized Gnosis,
Glamour, Pathos and Power of other supernatural entities. (Note:
this use of Sekhem is hierarchically different from that mentioned in
the World of Darkness: Mummy book. The Sekhem mentioned there is
actually Free Quintessence, akin to vampiric vitae, etc.)
KHU: Quintessential Aspect (Avatar)
One's Avatar, or eternal soul. This is the most fundamental aspect of
willful existence and is the essential True Identity of an individual,
the spark of existential being, if you will. Only the most powerful
Spirit magicks can directly affect this aspect of one's make-up. This
aspect exists simultaneously in all umbrae. Most humans' Khus can be
called "sleeping," being essentially inactive and static. Those Khu
which have "awakened," however, are quite active and are capable of
dynamically altering local reality. Despite the close relationship
between a mage's Khu and his Ba, however, it is the Fae who best
understand the Khu, as they see it as their true Kithain identity,
rather than a separate entity in and of itself. In addtion, the Khu
of a vampire has essentially been corrupted during the Embrace by a
parasitic contagion, the resulting mutant Avatar being called the
Beast, while a Garou is born with a unique "werewolf Khu" which sets
him or her apart from ordinary humans from birth. As a final note,
during vampiric Diablerie it is the victim's Khu which must be
"consumed" by the Diabolist's Khu for the act to be considered
complete, the very act being essentially a struggle between the two
for dominance. Should such consumption fail, the Diablerie will be
incomplete, but ONLY in the sense that the victim's Avatar will remain
free and potentially be able to be reincarnated at asome future date.
All other spoils of the Diablerie will still be effected (decrease in
generation, stolen memories, etc.).
AB: Quintessential Nature (Essence)
The essential "personality" of one's Khu. This is one's eternal,
spiritual nature or moral "heart," something that can rarely be
changed without resorting to the most powerful vulgar Spirit magicks.
The Ab is not a separate aspect of one's identity per se, but is an
aspect of one's Khu. While the Awakened posit five distinct possible
Essences, it should be noted that this accounting may be overly
simplified and could potentially be further broken down into the
multitude of Fae Kiths, Vampiric Clans, a Garou Essence, etc. Such
detail, however, could continue forever and is unnecessary for our
purposes, though not without merit. Suffice to say that the Ab is
merely a convenient means of archetyping the Khu for sake of
discussion. The mages' classification includes the Questing, the
Dynamic, the Pattern, the Primordial and the Infinite, these five
being the broadest division still providing utility of study.
BA: Psychic "Survival" Aspect (Psyche)
The mind. One's emotional and intellecual identity, or eidolic
psyche. For most purposes, the Ba is thought of as the true "I," the
real seat of identity, though this is an insufficient correspondence
for our more exacting purposes. All too often, however, the arrogant
Ba fools itself into believing that it is the True Identity, ignoring
more quintessential aspects of existence. The truth is that on a
cosmic scale the Ba is merely a tool (technomancers liken the Ba to a
computer's operating system) used by the Khu to allow it interaction
with its environment (for the Khu is too abstract to do so itself),
driven primarily by the will to survive. The Ba may be affected by
Mind magicks, very powerful Entropy magicks, or similar psychic
numina. The Ba can be said to exist in whatever plane of reality it
wills itself to exist in, though for most humans this means the
physical world only, or sometimes the Periphery. As a final note, the
Ba can only exist in one place at one time, it being too limited by
its need for stimuli to effectively operate simultaneously in numerous
locations.
KHAIBIT: Psychic "Extinction" Aspect (Shadow)
The flip-side of one's Ba, the Khaibit is that aspect of the mind
which seeks its own destruction, inexorably drawn to extinction
(again, in technomantic jargon they might liken this to the bugs in
the operating system). Like its counterpart, the shadow psyche may be
affected by Mind magicks and mental numina. Wherever the Ba goes, so
goes the Khaibit. Most individuals deny the existence of their
Khaibit and so cannot find it of their own volition. This is a very
important aspect of psychic existence, however, and should be
recognized as such even if it cannot be easily identified. The
Khaibit is like the little devil on one's shoulder, while the Ba is
the proverbial angel, though this is an extreme and dangrous
simplification.
KA: Spiritual Aspect (Ephemeral Form)
The "body" one possesses in the Living or Middle Umbra, affected by
Spirit and Prime magicks. This aspect is created as needed and like
the Khat and S”hu below, is not a necessary aspect of existence. Some
mages and scholars argue that the Ka is formed from the very Khat,
which is somehow transformed from physical "matter" to spiritual
"matter." For purposes of this study, however, the Ka and Khat are
completely separate and while the Khat may technically cease to exist
when one "steps sideways," this does not mean that it becomes the Ka.
KHAT: Physical Aspect (Material Body)
One's physical, earthly body of flesh and blood. Directly affected by
Life, Matter, Prime and Entropy magicks. The Khat can only exist in
the material world, though a "new" Khat can be created for physical
existence in other material realms beyond Gaia, and these new bodies
can exist simultaneously without ill effect.
S™HU [SOEHU]: Entropic Aspect (Corpus)
The Low Umbral equivalent of the Khat. This "death flesh" is affected
directly by Spirit magicks, as well as Entropy and Prime.
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