ITERATION X: Another perspective
By: Alexander Shearer (alex@apogee.nosc.mil)
HTML By: Arthur Muzzarelli (theshadw@industrynet.net)
Life
The lifesystem is another expert system, with additional components. At
its most basic level, it is a diagnostic. The user will have built-in sample
sights, able to retrieve tissue samples from targets. Note that the lifesystem
can do some things without samples - many diagnoses can be made from sensory
cues, such as respiration, listening to heart beat, looking at subject,
and so on. For in-depth analysis, a sample is required. Of course, any necessary
genetic work can be done with the help of the Iteration X system, which
is easily accessible when needed. The core of all higher-level lifesystem
operations is nanites. The nanite system is a large neural net gestalt system
of molecule-sized robots. It has replication/creation sites for more nanites
(since violence and outside work can reduce the overall number). Any operation
in another living system requires the exuding of nanites - thus, the user
must be reasonably close to its target, usually touching. Note that with
proper materials (Carbon is the most important) the nanites can be exuded
into raw material and create a living system, though this takes time. The
Transmutation nanite package is suggested as an important "helper"
package for use with the Lifesystem.
Matter
The basic matter-scanning system uses spectro-analysis to determine composition
of matter (it has scanner systems in the user's eyes). It also employs special
high-power EM beams and ultrasonics to determine density of an item, and
possible inner permutations. The actual manipulation of matter is done by
another nanite system, similar to the Lifesystem. The Transmutation nanites
are able to restructure matter, and even, with the use of low-power dedicated
electromagnetic/gravitic systems, change the atoms themselves. Note that
the Transmutation system cannot make matter do impossible things...thus,
an Iteration X user cannot make an object's boiling point change any more
than its environment can make it change. However, the Transmutation system
also has access to the full group of Iteration-discovered elements, up to
atomic number 122. Many of these have unique properties (which can be extrapolated
from their position on the periodic table) which prove useful...of course,
many are also highly unstable. Note that even when you "pull a gun
out of nowhere" you are not truly creating matter. In
reality, the rest
of your nanite system has been grabbing any available atoms for use/conversion
(breathing and eating are useful for this). Additionally, though it is exceptionally
fast for what the nanites have to do, matter processes some times take multiple
turns (though one can speed the process at the expense of exactitude).
Mind
Eventually, most Iteration X members will have their CPU upgraded. The current
top-of-the-line model can cut out mental processes in the user, multitask,
enable total recall, and other mental feats. Once the initial CPU add-on
is in place, then the other systems can be added. These include ultrasensitive
electromagnetic field scanners, capable of tracking the activity of nearby
brains/neural systems. That, along with a special expert system that tracks
body language and non-voluntary responses, can be used to extrapolate mood
and even thoughts of a target. The highest-level system is even capable
of powerful electromagnetic manipulations - certain parts of the brain can
be "poked" to elicit responses. Emotions are easily done, but
certain thoughts can be implanted - the addition of pheromone exuding assemblies
helps in this. Note that Mind 5 is not a part of any Iteration X mental
systems, except for the fact that a person's engram can be downloaded into
a computer system - this requires Mind 5 for the engram to be able to become
an operating intelligence within the computer.
Prime
Many of the systems used by Iteration X members are energy-intensive. For
that reason, there is a whole system of sub-assemblies devoted to absorbing
free energy from the environment (heat sinks, and so on). Additionally,
the user will have high-capacity energy storage systems implanted to keep
all of this energy (note that many Iteration members have batteries [see
below] but only some of them, the ones with the highest energy demands,
have the energy collection and use systems). In addition to the collectors,
energy converters and directors are included, allowing the user to recharge
other systems, including the batteries of other Iteration members. A user
must be near the area to be affected (depletion or addition) to use the
energy systems. "Aggressive" energy-sinking can be consciously
used to detrimental effect on other systems, including even organic systems.
4. RESTRICTED SPHERES
Correspondence
There has been some experimentation with personal version of Void-Engineer
"jump" or "hyperdrive" systems. While these concepts
seem nonscientific and possibly magick-related to Iteration X, they have
experimented with "Hypermodules" in some of their operatives.
A user with a hypermodule has full access to space-bending technology, and
can extend their sensing/tracking systems over great distance, as well as
"jumping" from place to place. Note that even with a Hypermodule,
a user cannot be in more than one place at a time and cannot take more than
about twice their own mass to another location. This module is only used
due to current need, and may soon be taken out of use.
Spirit
The concept of a spirit world is one that Iteration X knows holds a primary
place in the destructive attempt by the Traditions and others to make a
new reality. It is only the flooding in of these forces that allows for
magick at all. Unfortunately, the Gauntlet, a once-weakened, now stronger,
natural barrier is still not sufficiently restored to keep other dimensions
from flooding in on occasion. It is for this purpose that a few well-trusted
operatives are given Spirit upgrades. These expert systems operate with
special, other-dimensional materials to let the user "deal" with
spirits. Note that there are very few of these in existence, as the materials
used for the actual upgrades is dangerous to the natural barrier that walls
this reality. Iteration X knows and understands the dangers of letting the
Gauntlet fall, as the physics of other dimensions are, perhaps logically,
unlike ours, and interaction poses an enormous danger to humanity.
Time
Another item based on possibly corrupt Void-Engineer devices, the Warpmodule
is similar to the Hypermodule. It allows the "warping" of time,
slowing it or speeding it up in certain areas. It also allows the halting
of time advance, for a while, in some areas. There have been shown, experimentally,
to be bad side effects in terms of energy build-up and release when this
is used. This module is almost never allowed to Iteration members - usually,
it is added as a defensive measure against Tradition mages, since it can
counteract their dramatic Time magicks. Note that time sensing is not allowed
by the Warpmodule - only manipulation.
5. OTHER
There are certain other things that should be explained in terms of Iteration
X, so that the Mage system can still be used...
Quintessence
This is energy. In Tass, it is Potential Energy. Free Quintessence is a
particular region of higher-than-normal Free
Energy. The Quintessence supply within a user is stored energy - usually
in high-capacity batteries.
Paradox
System errors. Often, the glitches caused by paradox are due to other errors
made by the complex expert systems that keep Iteration members running.
For instance - the Iteration member engages his Gravitics to ditch a potentially
nasty brawl in an alley (game terms - - Vulgar with Witness, one Paradox).
The system made a slight error in power allocation, and the user suffers
a nasty fluttering of his visual systems as the regulators try to even it
out (a one point flaw).
Awareness
This Talent represents a combination of bred-in alertness for the supernatural
and a data-processing expert system that alerts the user of potential supernatural
events and items. It can also handle a bit of body-language reading, useful
for determining a target's emotional state (similar to reading an aura...).
Arcane
ECM/ECCM, as well as sound-stealthing systems, scent-dampers, and an expert
system linked to the main Iteration system that attempts to track and delete
references to the user. At high operative levels, the system will even try
to cause events that will lead to deletion of non-accessible information
- such as sending email to a secretary to shred documents.
Avatar
This is basically a measure of power storage capacity. An Iteration member
will never talk to their Avatar, or anything else. At most, the power systems,
being the most basic system in a user's body, will guide the user, trying
to keep the user alive and properly powered.
Destiny, Dream
Nope. Well, not for a normal Iteration member.
Influence
This is a behavioral expert system that works to tailor the user's activities
for maximum impact. It also includes pheromonic systems that draw attention
to the user and makes them appealing to the target.
Node
A place that gives off a relatively constant supply of Free Energy (hot
spring, etc).
Talisman
You may explain external Iteration devices as Talismans, if you wish. I
wouldn't.
Arete
This is system complexity/processing power. It determines the maximum complexity
of additional systems, as well as their operative capabilities in defense
of the user. Note that a rise in Arete is not a wholly predetermined event.
Following the Iteration X idea, the system is constantly upgrading itself.
At some point, it has reached a new plateau of complexity, and more emergent
properties develop.
6. EVERYONE ELSE
This includes a few quick notes on how the Convention sees other, non-convention
types.
Other Mages
This is one solid group because the same is true of all of them - they are
organisms corrupted/damage by the influx of other-dimensional creatures
or energies through the faulty Gauntlet. They themselves try to damage the
Gauntlet - perhaps as a result of "possession" (subconscious coercion)
by other-dimensional beings. They should be studied, cleansed if possible,
and purged if not.
Weres
This is a hideous example of dimensional bleed. Here, a warped amalgam of
human and wolf was created. The Convention knows that at other times in
the past, strange combinations of creatures were forged, but only the weres
bred true. They are, however, an unnatural addition to the ecosystem, as
damaging as rabbits in Australia. The Convention kills them at every opportunity.
Wraiths
Though study of Wraiths is less common, the Convention's research has indicated
that Wraiths are engrams copied from dying people, whose habits and activities
are continued by the "imprinted" other-dimensional creatures.
They are to be ignored, if possible, exterminated if not.
Changelings
See Mages.
Vampires
The debate still rages in the Iteration X system about Vampires. It is still
not known whether they are a facet of the dimensional bleed, or a biological
occurrence. Not enough information has been gathered to indicate which is
true. One faction believes they are, in a way, the Iteration ideal - life
carried into machinery - as they change from a normal organic creature to
one that is clinically dead. Vampires hold a unique status - killing is
to be avoided where possible, and extensive study is the imperative for
all members.
7. FINAL NOTES
I only really have one thing I'd like to add on here. There is just this
one thing that anyone who reads this needs to remember, because it's why
I wrote it. This is most emphatically not supposed to be how
Iteration X "justifies" it's use of magick. They
are not using magick. True, their high-science would have been well-nigh
impossible in years past, but that does not mean they are so shallow as
in the books - they don't make up technobabble to "explain away"
magick - they have nothing to explain. If you can play them and see them
with that attitude, I think I have succeeded a bit in making my point to
you.