Iteration X Paradigm
By Anders Sandberg
The Paradigm
The System: The System encompasses everything that exists. The
different parts and subsystems interact in complex ways, sometimes clashing
or degrading in unpredictable ways which increases Entropy. Our duty is to
redesign the System, remove inefficient or faulty parts and replace them
with more appropriate systems according to the Program. In the end this will
make the System both stable and optimal. No resources, no time and no energy
will be wasted, and Ascension will occur.
Magick
Design and Application. The System can be modified by the design
of new subsystems or the removal of old subsystems. This requires expertise
and planning. It is often easier to change the System by introducing carefully
designed subsystems (especially technology) which change it, than to try to
change the System directly.
Spheres
- Correspondence: Geometry. By studying the proper use of
space and distance, a unit can learn to use it optimally. Designs can be
designed which conform better to the local geometry or take advantage of it
and distances and shapes can be accurately analyzed. At higher levels the
application of General Relativity allows manipulations of Space-Time on
a macroscopic scale.
- Entropy: Statistics. Many processes in the System are
so complex and chaotic they can only be described in a statistic form. Since
any system will move to states of higher probability, which equals Entropy,
statistics also deal (in the form of Thermodynamics) with the dynamics of
Entropy and randomness. Statisticians are able to use their knowledge of
such processes to influence them or even halt the increase of Entropy.
- Forces: Physics. Physicists study what effects applications
of different types of energy has on systems, and how these can be employed in
an optimal fashion. By using the tools of physics, all forms of energy can be
studied, transformed into each other and modulated.
- Life: Biology and Medicine. Biology is the general science
which deals with the structure and function of living beings, while Medicine
studies the human anatomy in detail. The knowledge from these studies can
then be used to modify these structures for various purposes (most notably
biomechanics).
- Matter: Materials Science and Chemistry. These sciences deal
with the properties of different materials and chemicals, and how they can
be changed. By designing a certain manufacturing method virtually any possible
material or chemical can be produced.
- Mind: Psychology. Complex systems, most notably humans and
Artificial Intelligences, exhibit complex internal states which process
information. These states can be studied and modified with the proper
application of psychology, which leads to subsequent changes in behavior.
- Prime: Energy. Everything in the System is composed of
interacting structures of energy. In most cases these structures can be
controlled and changed without having to deal with the underlying energy,
but such operations tend to loose energy and increase Entropy. By controlling
the energy directly, such inefficiencies can be removed.
- Time: Special Relativity. Causal processes can be simulated
by applying statistics to the known laws of causal relations. By using the
more advanced technologies of Special Relativity and Chronological Engineering
the subjective or objective flow of time can be controlled.
Arete
Expertise. To be able to understand and apply the sciences, an unit
must have the necessary expertise beforehand. This includes previous
experiences, the correct education and the correct mental states to properly
integrate knowledge with the current situation. First when all these factors
are linked the unit will be able to design and apply his skills.
Quintessence
Pure Energy. Normally energy is bound in different forms of matter
or energy (e.g. chemical energy, electromagnetic energy, thermic energy). It
can however be transformed from these states into pure energy, or stored and
transported as bound energy (which is safety-efficient). By activating a
system with energy, it will become more active and productive.
Paradox
Errors. Errors occur when a design or an application did not
fit properly in the system, causing a dissonance. Such errors must be
immediately corrected before their unpredictable and often destructive effects
spread. Often random side-effects occur, which has to be neutralized.
Awakening
Initialization. Before an unit can be employed in changing the
System, it has to be initialized. This involves training and education in
relevant skills and sciences, loyalty and ideological conditioning, and
integration of the different mental subsystems into an efficient whole.
Mage-specific Backgrounds
- Arcane: Stealth. To be able to change or study systems more
efficiently and without causing undue disturbances, many units attempt to
minimize their side-effects on systems.
- Avatar: Mental Integration. Certain units have greater
grasp of how to apply the sciences or handle energy due to their particular
neurological structure.
- Destiny: Criticality. Certain units have high significance
for the Program, either due to their expertise or skills, or due to unknown
factors decided by Autocthonia Central Core 0000.
- Dream: Associative Abilities. Some units exhibit above-average associative abilities, giving them greater flexibility at the expense of stability. Such units are carefully conditioned and used in data-processing.