Hollow One Paradigm

By Stayne

NOTE: There is a specific reason why the topics listed are by a matterialistic definition, and not a philosophical one. While the traditions and conventions would see things in terms of Magick and science, the Hollow ones would, in my opinion, see things more on how they are used, not the absolute meaning.

The Paradigm

The Game : Life is a game, so we may as well enjoy it. The object of the game, is to see who can cause the most problems, have the most fun, and in the long run, who's the coolest.

Magick

Playing: Magick is how we play the game. Use it to alter things, wipe out your enemies, or just to have fun. Magick is also useful for profit and relieving boredom.

Spheres

Arete

Coolness. How cool you are, and how much you play with the world define what you can do. Basically meaning, if you are a dork, you're going to stay that way. While if you're cool, you can only get better.

Quintessence

Amusement. The more amused one is, the more they can do. If you're really depressed say, and you try to fry your MiB friend with a lightning-bolt, it probably won't work. On the other hand, if you're having a good time, or even better, you're intoxicated, you can blast him and it'll be great.

Paradox

Fucking up. In the great game of life and reality bending, when you fuck up it shows. Even worse, the fuck-up squad (Paradox Spirits) might just show up to roast you. It's best to not fuck up.

Mage-specific Backgrounds