From: daanders@nmsu.edu (Daniel P. Anderson)
Newsgroups: alt.games.whitewolf
Subject: HIT Mark Variants
Date: 29 Mar 1995 18:56:57 GMT
Organization: New Mexico State University, Las Cruces, NM
NNTP-Posting-Host: verdi.nmsu.edu
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	Here are some variant HIT Marks (all basically Mark Vs with some 
modificiations).  Oh, by the way...I subscribe to the school of thought 
that places HIT Marks as both CYMODs (cybernetically modified humans) 
or CYCLONES (cybernetically modified clones).  CYMODs used to be normal 
humans who were incorporated into the army of ItX for one reason or 
another.  They remain susceptible to Dominate, Presence, Obfuscate, and 
Mind (though they receive five dice of resistance in my games due to 
heavy programming, primium chassis, etc.)
	CYCLONEs are immune to Dominate, Presence, Obfuscate, and Mind 
because they have a fully computerized "brain", and their higher logic 
and information processors function in a completely alien way compared to 
normal human minds.  It might be possible for an Oracle or exceptionally 
powerful Umbrood to interface with the HIT Mark CYCLONE's mind, but 
normal mages running around on the streets can't do it.
	I also allow special effects (Specific Sphere effects) to be 
hardwired into certain HIT Marks just to make 'em meaner.
	By the way, it's really, really hard to tell CYMODs and CYCLONEs 
apart, just so you can keep players guessing (Most characters should not 
even be aware that there are two different kinds).

	HIT Mark Variants:

	INTERCEPTOR

	The Interceptor is physically smaller and lighter than the normal 
combat model, and is capable of running exceptionally fast (Kinetic legs 
type thing).  They do not sport a 20mm chaingun, but instead make use of 
a SMG (use Uzi stats with +50% ammo for each) mounted in each forearm.  
They do not have claws, but instead  pack a laser in one of their eyes 
(R: 120, Rate: 1, Diff: 6, Dam: 2 X Successes, uses 1 Quintessance per shot, 
has 15 shot battery).
	Also built into the Interceptor is an Entropy 2 effect that 
allows them to make maximum use of controlling chance in slowing their 
enemies (controlling stop lights, police car patrols that happen to be in 
the area, blowing out tires, etc.)

	DREADNOUGHT

	Always constructed from CYCLONEs, Dreadnoughts are heavier, more 
durable chassis with additional weapons.  They have Strength 5, Stamina 5 
and 6 points of armor, as well as 3 dice of countermagick due to heavier 
primium plating.  They generally sport a plasma cannon and an assault 
cannon (R: 80, Rate: 1, Diff: 7, Dam: 12 dice + Successes in wound ranks, 
capable of destroying vehicles, armor is counted two ranks lower, holds 
12 in a "clip") in addition to the chain gun.  They have no claws, but 
instead incorporate an automatic shotgun mounted in one arm (all 
stats as a shotgun, but rate is 5).  They also incorporate a 
Correspondance 1 effect that acts as radar with a range of 20 yards in 
all directions, though not penetrating solid objects.  
	Dreadnoughts are heavy-assault troops generally fielded only when 
attacking a Horizon Realm or in the defense of ItX Constructs.  All gates 
to Autochthonia are guarded by squads of Dreadnoughts. 

	INFILTRATOR

	The Infiltrator is generally constructed from CYMODs, but they 
are specially modified with multiple layers of conditioning so that mind 
probes will reveal only the programmed "memories", etc.  They also have a 
special layer of primium composite that only provides 1 die of 
countermagick, but is modulated with a Life effect so that the HIT Mark 
appears to be fully alive and only barely Awakened (like an acolyte or 
untrained mage) to Life scans, Aura perception, etc.  Infiltrators have 
flawless recording capability, but no weapons other than a heavy pistol 
built into one forearm (stats as a Colt .45). They are used to 
infiltrate the Masses and perform surveillance work on the Traditions by 
replacing acolytes with CYMODs altered to resemble the subject.
	Infiltrators only has 2 points of armor and are much easier to 
kill (have wound rank progession exactly like a human being), but are 
very difficult to detect.

	Have fun with 'em, or throw 'em out the window!

	Dan.
