"From my experience I cannot doubt that man, when lost to the terrestrial consciousness, is indeed sojourning in another and uncorporeal life of far different nature from the life we know, and of which only the slightest and most indistinct memories linger after waking."Lovecraft, "Beyond the Wall of Sleep"
The Dreamers are a minor tradition, closely tied to the Cult of Ecstasy, Dreamspeakers and certain Orphans, which deals with the magick of dreaming and the dreamrealms. Other mages do this too, but the Dreamers specialise completely in this area. In fact, they have forsaken practically all of their power over the waking world for the ability to control the Chimerae.
The Dreamers have realised that dreams are as real as the waking world, if not more real. Outside consensus reality is a sea of changing dreams which give it colour and meaning. New ideas and concepts are created in dreams, and trickle down into reality where they become real. By changing the dreams of people the real world can be changed. But many Dreamers have no interest in the grey and dreary waking world, preferring to create magnificent realms in the kingdom of sleep instead. It is so much easier to work magick in the free and loose reality of the dreams or the Chimerae that many Dreamers don't find it worthwhile to try to influence waking reality.
The Dreamers are not a true sub-tradition of the Cult of Ecstasy. While they share much of the same philosophy and anarchistic attitude to magick, they have diverged somewhat. While the Cult tries to awaken the sleepers to the joys of the world and make them conscious of the possibilities beyond, the Dreamers try to make sleepers see the power of dreams and fantasy. Another group which has influenced them a lot is the Dreamspeakers. The shamans of ancient times knew the power of dreams, and often used them. However, the strongest difference between the Dreamers and the two traditions are the Orphans among them. Sometimes sleepers spontaneously awaken in their dreams and find that their ability to shape them extends much further than anybody has ever told them. These Orphan Dreamers form a vital and heterogeneous group among the Dreamers. And there is so little difference between the Orphans and the "Tradition" Dreamers that its virtually unimportant.
While the origins of the Dreamers are manifold, their goals and methods are even more numerous. Some Dreamers are content to create beautiful realms in their own realms or sight-see in other peoples dreams. Others work to change sleeper society and support the Traditions by manipulating the dreams of people. But others have no compunctions about manipulating or even killing people in their dreams. And a few use their magick to gain power in the Chimerae and seek to become Dream Lords themselves.
Dream magick is both far more powerful and far inferior to normal magick. It is usually quite limited to work only within the dreams, making it rather hard to use in the waking world. On the other hand, inside the dreamrealms it is close to omnipotence. Dreams can be changed, be given reality, destroyed, linked and warped. A Dreamer can perform great magickal feats without fear of paradox, limited only by his own imagination. Powerful Dreamers can even cross the border between Dream and Reality, using their powers to affect the waking world from beyond the wall of sleep.
Dreamers are seldom interested in the waking world, since
it is such a pale and dreary place compared to the reality
of dreams. All Dreamers are tempted to stay as long as
possible among the dreams and ignore the demands of waking
life. Many use drugs to extend their sleep (note that they
shun sleeping-pills, since they inhibit dreaming), and
most Dreamers seem fairly lethargic in their daily life.
Appearances can be deceiving. Many Dreamers have low-
paying day jobs to keep themselves alive, and spend all
free time dreaming.
Dreams and Dreaming
Apropos of sleep, that sinister adventure of all our nights, we may say that men go to bed daily with an audacity that would be incomprehensible if we did not know that it is the result of ignorance of the danger.Dreams are transitory. This is one of the axioms of dreaming. A normal person will dream several independent dreams every night, often forgetting them even before awaking. A dream which is forgotten will quickly begin to dissolve. Dreams which are remembered are given some permanence, but the waking mind will order it and rationalise it into a linear patter, essentially calcifying it to a memory. However, a dreamer can keep a dream alive for some time, or try to give it some independent existence.Baudelaire
The most important thing for a dreamed dream is it's dreamer. The dreamer is its creator, ruler and upholder, and the dream only exists in his mind. The dreamer (or rather his subconscious) is almost all-powerful in the dream, being able to dictate its course and its laws. Most people are so dream-illiterate that they cannot influence their own dreams, and the dreams become images created from their subconscious. This means that the realities they create are formed by their own fears, expectations and desires, often making them highly individual. The reality is quite often not that far from static reality, although significant changes in the axioms often occur (like the ability to fly or breather underwater). A Dreamer can easily get paradox by trying to do work magick effects in sleeper dreams if they are not allowed by the current paradigm. It is essential for a good dreamer to quickly be able to understand the often strange laws inside a dream to be able to use magick.
The use of magick in the realm of dreams is not entirely straightforward, since its realities are so varied. A mage is nearly omnipotent in his own dreams, since he can decide the laws of reality (and thus give it a rating of (say) 5 in Forces at a whim). All magick inside his own dreams is coincidental as long as it doesn't involve anything from the outside. As mentioned above, inside other peoples dreams the mage is limited to what is currently allowed, although clever mages usually can manipulate the dreamer to dream reality into the desired form. Magick is generally needed to create changes in other people's dreams. To magickally influence across the barrier to the waking world or into other dreams, the mage must be careful to create coincidences. To kill somebody in his sleep is entirely possible as long as its done coincidentally (e.g.. the mage suffocates the person under a mountain of dust, and in real world he is suffocated by a pillow or his own tongue). Reality in the free dreams is usually rather stable, although generally free, and in the Chimerae most magick is coincidental, as long as no Dream Lord vetoes it.
Dreams doesn't contain much Quintessence, and dreamed Quintessence isn't real. Real Quintessence is quite powerful in the dream-world, since it can make dreams more real, but is not necessary to create a dream. For that imagination is enough. The person who dreams a dream sustains it by being aware of it, and if he lapses it will fade. However, discarded dreams have their uses. Some are remembered and will generally calcify. Others are collected by Dreamers and sustained by Quintessence. If enough Quintessence is fed into the dream it will become a permanent realm in itself.
However, the great majority of surviving dreams drift off into the Deep Umbra where they join the aptly named Chimerae, the dream- lands. The dreams of the Chimerae are stable for some unknown reason. Some attribute this to the existence of a powerful being, a true Dream Lord, who is aware of them all and thus keep them in existence. The dreams in the Chimerae link up together into a complex agglomeration filled amazing denizens and fanciful places. They all seem to link up a bit according to content, creating large areas of roughly similar content (like great cities, archetypal forests, infinite oceans and the labyrinthine dungeons where the nightmares live).
The inhabitants of the Chimerae range from the beings and persons of peoples dreams over Dreamers (both Awakened and Asleep) to the Dream Lords, as they call themselves. These powerful mages or beings all seek to control at least their part of the Chimerae. Some, like the Warlord of Khem, seek to gain supremacy over the entire Chimerae. Their fights are legendary, wrecking dreams and ripping apart the loose reality of the Chimerae. Usually they have to restrain themselves to avoid creating too much damage, or risk incurring the wrath of the hypothetical True Dreamlord. Most such Dreamlords were originally powerful Dreamers, and often seek to snare unwary Dreamers to suit their own purposes.
Finding the way among the dreams is very tricky. Just orienting inside a single dream can be rather complex, as the landscape constantly shifts and changes according to the whims of the dreamer. Correspondence is very popular among Dreamers not only to find their ways, but also to move to their destinations. Another way to reach a dream is to travel into the Chimerae and try to find a way into the destination dream. This requires much intuition, and the profession of being a dreamguide is popular among many inhabitants.
To dream is dangerous, although only the Dreamers understand it truly. While a normal dream at most can frighten a person awake or make them feel uncomfortable for the rest of the day, a magickal dream can kill. In a normal dream the dreamer cannot be killed, he will just regenerate and continue dreaming (unless he is sufficiently scared about death, which will awaken him with fright). This is often true for other inhabitants of his dream too, which is quite safe. A mage whose dream-self is killed in a sleeper dream is usually thrown back into his own dreams with little real damage, and often he can return immediately. But weapons and objects enchanted a la Empower Dream can do "aggravated dream damage"; while they still cannot hurt the person in the waking world, they can hurt even the dreamer of a dream and give him real pain (although most sleepers are so incompetent dreamers that the pain is not felt as strongly as usual). If a dreamer is "killed" with empowered weapons he will start awake, briefly filled with pain and fear. Usually some phantom pains persist for some time (coincidentally explained by muscle stretchings or minor cramps).
However, a mage can also use magick in the dream to reach out an actually kill a person in real life. This is not completely easy to do coincidental, but creative mages have found ways to make people coincidentally die in their sleep (the Euthanatos have discovered that an amazing number of people have heart problems, and there are persistent rumours of a sect of Euthanatos causing sudden baby death). A special danger to Dreamers are sleeping mages, who can use their magick against them in their dreams, and even accidentally kill them. Meeting another mage in his own dreams is very dangerous.
Another danger is the strange creatures which live in the dreams. Some have their own powers, and can be quite dangerous. Many of these beings originate in the Chimerae but range into the dreams of sleeping people. Most are of course harmless, like the rotund Gluttony who appears wherever it can find dreamed food and voraciously devour it. Others are more insidious, like the mind- controlling Cuckoo, which plants "eggs" into the dreams of people, forcing them to dream its young into existence until they can hatch into new dreams. Even worse are the mental parasites which seek out dreamers, imprison their dream-selves and possess their bodies to experience the pleasures of the physical world.
"We may guess that in dreams life, matter and vitality, as the earth knows such things, are not necessarily constant; and that time and space do not exist as our waking selves comprehend them."The Dreamers concentrate on Mind. Mind is the sphere which allows a Dreamer to change dreams in general, especially it allows the Dreamers to control their own dreams, and also influence the minds of other sleeping people. This ability is more powerful than most non-Dreamers realise, since it allows clever Dreamers to control the dreams of other people.Lovecraft, "Beyond the Wall of Sleep"
To supplement this, many Dreamers also study Prime. Since Prime essentially is the sphere of "realness", it can be quite useful in the dream-realms. An object in a dream which is infused with prime gains much power, and can start to influence the waking world.
Many dreamers also study Spirit with great interest, to be able to cross between different realms and into the waking world. Spirit is mainly used to go "up" or "down" among the realms, while Correspondence is used to move between dreams of the same type or in the Chimerae. Spirit also enables them to turn dreams into "real" realms and summon dreambeings. Correspondence is naturally very useful to get around and find one's way.
The Pattern Spheres are very useful for Dreamers, mainly because they are so free in the dreaming. To create a pattern in a dream, no Prime is required (if it is used, the resulting pattern will become empowered and superior to normal objects and beings in a dream). This naturally makes it much easier for Dreamers to work complex patternmagicks and to change the worlds around them. Since many are so used to the ease of this, they find magick in the waking world a nasty chore.
This is also one of the reasons Orphans are accepted into the group. Although the Dreamer Orphans do not require sleep to do their magick, their interest is usually solely directed towards dream- magick, which make them use sleep too. Even the more advanced mages who no longer requires sleep to work their magick use it, since they must enter the dreaming somehow.
"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely a virtual phenomenon.""You say dreams are just illusions. You are right. They are "just" illusions, but illusions are what reality is built of. Open your eyes, and see how the waking world is just a pale reflection of the dreaming. It contains all secrets, all possibilities and all freedom that there have ever been, are or will be. It is the dreams of humanity which shape reality, not their thoughts."Lovecraft, "Beyond the Walls of Sleep"
The Dreamers deny their waking side. To reach balance one must learn to be both awake and asleep.
Nice people, most of them. They lack direction and purpose, but many of them are fine dream-crafters.
What use is dreaming when the future of mankind is in the balance?
The Dreamers miss too much of the waking world. It ain't so bad, you know?
The Dreamers play with serious things. Dreams are as real as the waking world. Doesn't that mean they should be taken as seriously?
Happy dilettantes who play around with things they should leave alone.
They open vagabond portals into boring reality for us. Perhaps we should thank them bubbling, or maybe show them some ring- shaped dreams?
The Dreamers are innocent. They play at the shores of the Sea of Dark Power, and doesn't notice it. They shun nightmares of aesthetic reasons, and play petty wars over a few scraps of discarded fantasy!
The Dreamers are playing with Illusions, just like the Virtual Adepts.
Dreams and visions is what True Science should be based on! Just playing with them is almost criminal, when they could be controlled and used to demonstrate the shining truth to mankind!
Dangerous magickal terrorist, concentrating on arousing elements of the subconscious.
They are more dangerous than most people realise. The power to control dreams is far too dangerous to be used, yet the Dreamers play with it. Many of them misuse it badly to manipulate or enslave innocent people through their dreams. They must be stopped!
Dreams are a part of us. The Dreamers just go a little bit too far in concentrating on them too much.
Dreaming is fun, and quite often educational. But its not that different from Virtual Reality.
[The number of successes denote the damage the dream took in the process. One success means that the dream was heavily damaged, with major sections missing and many things changed. With two successes the dream only took some medium damage, loosing some minor locations and objects. Three successes ensure only small damage and minor changes, and four and more successes will generally leave it almost completely intact.]
[Each success will give the Dreamer one dreamed dot in a ability. This dream-skill is only applicable inside the dream, and cannot work with things from the outside (have you too woken up with a feeling you had just managed to solve a hard problem, and the solution turns out to be just nonsense?) ]
[ Each success will remove one success from any attempt to get into the dream, or even detect its existence. An intruder inside the dream will not be hindered, but the dreamer will be instantly alerted by the breach. ]
Neil Gaiman: The Sandman is of course a must to understand the strange world of the Chimerae and the One True Dreamlord.
The descriptions of Dream-magick and the Dreamlords in KULT are also quite useful.
Another excellent source of material is your own dream diary. I actually reccomend keeping one for any Storyteller. You will soon realise that your mind is a much bigger and stranger place than you ever expected...