Cult of Ecstacy Paradigm

By Paul Beakley ADPYB@ACVAX.INRE.ASU.EDU

The Paradigm

The Experience -- existence is a series of experiences that expand and change the immortal being within the Cultist. If a soul experiences every possible event, it is expanded to extra-human status.

Magick

Whimsy -- the will of the cultist is focused into creating more opportunities for experiences.

Spheres

Arete

Whim -- The Experience is to be warped and altered to the whim of the caster. The greater or more worthy the whim, the more likely The Experience will warp itself for the benefit of the Cultist. Old form: Kia, Fiat.

Quintessence

Experience -- somewhat synonymous with The Experience (i.e. the paradigm model itself), Cultists believe that Experience can be accumulated, making The Experience more knowable and therefore more changeable. Once a Whim has been enacted with the help of the Cultist's Experience, though, a new experience must be found to enact his next Whim.

Paradox

The Bad Experience -- screw with The Experience too much, and it turns Bad on you. Things go wrong, experiences and whims are warped and made evil, and eventually the Cultist is removed from The Experience entirely.

Mage-specific Backgrounds


Paul Beakley

adpyb@acvax.inre.asu.edu