Chaos Magick Rotes: By John Everett Till WNDAORCUS@aol.com The purpose of these rotes is to allow the mage to conjure illusions or summon entities from a variety of experiences/cultural sources, including pop cultural media. Use of these rotes requires Dream (to tap into the universal unconscious) or a concentration (4 or more points) in Contemporary Philosophy (e.g., Baudrillard, Derrida, Foucault, Lacan, etc.) or a related academic field like Cultural Studies. Memories that Smell Like Gasoline (Mind 2): The caster concentrates on the image/smell/sound/texture (etc.) of something, and then shares the illusion that sensation with all present. Note that the caster conjures a single sensory allusion. Depending on the illusion, this may be very disconcerting to the subject. For example, by concentrating one's recall on the smell of gasoline, it is possible to conjure this smell as a collective illusion. One could also conjure the illusion of a clear fluid that looks like gasoline by using the smell as a focus. The difficulty of this type of illusion is lowered when a material representation (such as the photo of a burning flag) or sample of the item (e.g., a real-life gasoline-soaked rag) is available. Create Floating Signifier (Entropy 2, Mind 2): Creates an analogous effect to that of Memories/Gasoline, but the specific illusion is attached to an unrelated referent. "Jesus was way cool." If he wanted too, he could make Tic Tacs taste like gasoline, or sugar snort like cocaine. The difficulty of this action is lowered when the caster is presently experiencing synesthesia. Create Deconstruction Flake I (Mind 3, Spirit 2): The caster creates a multisensory illusion of a single object or entity drawn from the collective unconscious or popular culture (i.e., the Deep Umbra). The difficulty of this type of illusion is lowered when a material representation or sample of the item is available. For example, a plastic Godzilla toy would be a quite useful focus for conjuring an illusion of Godzilla. Create Deconstruction Flake II (Correspondence 1, Mind 4, Spirit 2): The caster creates a landscape or immediate scene involving a complex illusion drawn from the universal unconscious or pop culture (e.g., the illusion of Godzilla trashing the surrounding city blocks). The difficulty for this type of illusion is lowered when the caster has a representation of the scene being conjured (e.g., a picture postcard of the area, with a cut out picture of Godzilla pasted on) , or has used the Art of Memory (Mind 2, Correspondence 1) to recall a similar scene (e.g., the caster watched Godzilla trash Tokyo last night on video). Create Deconstruction Flake III (Forces N, Life N, Matter N, Prime 2, Spirit 2-4): The caster summons a simulacrum from the Near or High Umbra. The simulacrum will generally act in a manner consistent with its cultural referent (e.g., Godzilla once summoned starts to trash the city). However, if the mage has accumulated paradox, the behavior of the simulacrum may be unpredictable (e.g., Godzilla holds up a box of Kellog's Frosted Flakes and shouts "They'rrre Grrreat!" just like Tony the Tiger). The Deconstructive Turn (Entropy 5, Mind 4): A powerful form of Chaos Magick in which the mage disrupts the Work of a Technocracy or Hermetic mage. Essentially, the caster causes the target's thought processes to fragment. Metaphors used in casting become mixed, muddled, or unclear. The Art of Memory is unhinged or disrupted. Magic based on formal logic is impeded. The difficulty for this action is lowered when the caster has used the Art of Memory to recall a long passage of gibberish from a postmodern critical text. "Jesus Was Way Cool" is a song by King Missile.