HTML by Will Franqui (wfranqui@nmsu.edu)
All terms owned by Steve Jackson Games and White Wolf Games. I am also indebted to Anders Sandberg for much of the inspiration for this article.
I realize this has mostly GURPS Mage stats, but it should be easily adapted. All comments and critiques welcomed.
Spirit Lore M/H
Defaults to Spirit Sphere skill-2 or Occultism-4
The study of spirits, their summoning and behavior, including True Names.
A roll on Spirit Lore can add successes to a summoning. The GM should
only allow experience points gained in direct study of texts or real
experience to be invested in this skill.
Mages may also develop Reputations among spirits. This can help in gaining a spirit's cooperation or service, or negotiating the Guerdon down to something more reasonable. A court, pantheon or general cultural mythos counts as a large group. A specific type of spirits (elementals, domoviks) counts as a small group. A mage who is a demon queller or exorcist may possess a positive reputation that is only useful when fighting or intimidating spirits. Charisma usually helps with spirits, but Appearance seldom does.
The greatest problem is that of temptation. Telling students of the existence of powerful, malevolent beings, despite all the cautions added to the lessons, may spur them to attempt study of said beings and risk accidentally summoning them. However, if students are not told of the hostile beings, they may stumble across them by accident and be unaware of their danger. Hollow Ones, having no accumulated lore like other traditions, are the most at risk of opening Pandora's Box.
When discussing Umbrood, it is important to realize that any listing of spirit beings is merely one taxonomy. The same being may be known by different names in different cultures and times, ie. the being known as Athena of the Ancient Greeks manifested to the Vikings as Sif and as Draupadi to the Hindus. Alternately, some Umbrood may take the guise of a mythic figure from another culture. For example, if appearing as the Virgin Mary will make a manifestation of the Celestine Gaia more acceptable to the Sleepers, Gaia will do so. Keep in mind that many spirits seem to be incapable of blatant lies, but this does not stop them from letting sleepers jump to the wrong conclusions.
The most common forms of Guerdon:
Payment: Many spirits seem to derive sustenance and/or pleasure from absorbing offered Quintessence. Some will accept any form of raw Quintessence or Tass. (Prime 2, Spirit 2)
Others insist upon having certain Patterns converted into Quintessence; the summoner must obtain a specific life form, substance, object or energy to satisfy the entity. Note that these offerings cannot be created by the use of Life, Matter or Forces; they must be naturally occurring items. Generally, the more powerful the spirit, the rarer the desired item will be. (Spirit 3, Prime 3)
Challenge: The summoner must win a contest of some kind. This may be anything from actual physical combat to Certamen to a riddle contest. Others arrange cunning tests of the summoner's moral character.
Favours: The spirit performs its service in the understanding that the summoner will perform a service in return in the future. Some creatures even include a signed written contract, and may even demand blood oaths, first born children or the like. Darker beings have demanded prices so terrible that the only worse fates are those which befall mages who have tried to welch out on their deals.
Sylphs: Air spirits, resembling wispy smoke in the shape of birds or serpents. Sylphs are often flighty and easily distracted, and are adept scouts.
Nymphs: Water elementals resembling humanoid globs of fluids. Their behavior is the most variable.
Gnomes: (Not to be confused with Faerie gnomes) Earth elementals, and resemble humanoids of soil or stone. They are often inflexible and dogmatic in obeying their orders.
Salamanders: Fire elementals. Short tempered and violent, they serve best as soldiers.
Virtual Adepts and Sons of the Ether have also employed elementals of glass, metal, plastic, electricity and even information (though the latter may actually be daimons (qv.))
Summon Elemental: Spirit 2, Matter/Forces/Mind 2
Sample Elemental: "Mudhoney"
An earth elemental employed by a cabal of Verbena and Dreamspeakers to
guard their Louisiana bayou Node, Mudhoney manifests as a quadrupedal lump
of mud, vines and algae. Intruders in the Node, deliberate or accidental,
will find their way blocked by bogs, thickets of vines, swamp gas pockets
and other hazards of the environment.
Mudhoney's Guerdon is live music, preferably acoustic blues guitar. It is satisfied with an hour of play each week, during which it manifests and does a peculiar kind of dancing.
A golem body may be constructed out of almost anything, from paper to armor alloy. Hermetics use sculpted forms, while Etherians build clockwork or electrical automatons. A rule of thumb is that the more labor invested in the construction of the vessel, the easier it is to have a servitor inhabit it. Also, the summoner must be intimately involved in the construction of the vessel.
A golem need not be shaped like a human or animal. A popular choice is a car.
Craft Golem: Spirit 2 Matter 4. The vessel may require Craft or Technical skills for its construction.
These are not to be confused with the Avatar, which some traditions refer to as the daimon. Some Choristers also refer to them as angels or demons. A daimon who has a lasting relation with a mage may qualify as a Contact.
Summon Daimon: Spirit 2, Mind 1
Sample Daimon: The Operator
This being, known to Hollow Ones and Virtual Adepts, has the peculiar
ability of finding people and organizations. It manifests through
telephones as a nasal, irritating voice, with an unpleasant disposition.
The summoner asks the Operator where a given person or group is, and the
Operator tells him. The answer may be a mailing address, latitude and
longitude coordinates, or some arcane system of Umbragraphy if the target
is outside the Realm. The Operator will provide absolutely no other
information, and will get very belligerent if asked to do so. Its Guerdon
is a pure silver coin of any nationality or denomination.
Summon Incubus/Succubus: Spirit 2, Mind 2/4 if the spirit is
to be sent to a target other than the summoner.
Sample Succubus: The Girl in the Picture
This Succubus first manifests to "her" target as an image on a billboard,
magazine ad or TV commercial, which repeatedly appears to the
(heterosexual) man selected. The target assumes this is just a
coincidence, and begins to fantasize about the image, building up an
character in his mind. The Girl in the Picture tailors its behavior and
personality to match the target's imaginings. When enough information is
gathered, the succubus manifests itself as a humanoid body and arranges a
meeting. As the succubus closely matches his fantasy, there is little
resistance. After enough time for the target to be truly infatuated, the
succubus withdraws its affections, vanishes from the Realm and follows its
target in the Umbra, from where it can draw its Guerdon, the emotional
pain of rejection.
Some are the bodies of dead humans which are used as the vessels of servitor spirits, mostly golems. [Spirit 2, Matter 3]
Others are corpses who retain a fragment of their former intellect, but the dead person is absent and has gone on to the afterlife. The Euthanatos claim that this makes no real difference to the departed person, and sometimes even perform this rote to honor those granted the Good Death. This rote must be performed at the moment of death. This type often has access to the memories of the former life, but a lack of free will. [Mind 4 Spirit 4]
A third type is the deliberately created zombie, a person who is magickaly "lobotomized". The Avatar is separated and most free will and intelligence is likewise excised. The Euthanatos employ this technique as the harshest punishment for those who commit crimes against their Tradition, and as a reminder to others who would cross them. [Spirit 5 Life 4 Mind 4]
[Spirit 2 Matter 3]
Sample Domovik: File Manager
A computer housekeeping system, File Manager indexes and backs up files
and protects against voltage spikes, electric static and viruses. It also
sends holiday messages.
File Manger has one rather odd quirk; for some reason it objects to foul language. Use of profanity or obscenity will result in mild static shocks, light bulb burnouts, munched computer disks and other persistent nuisances. Text or graphics files of prurient interest will be lost. File Manager's Guerdon is to have copies of itself distributed as shareware and backup copies.
For the usefulness of these beings, they demand suspiciously little reward; perhaps they eat Paradox. They also invariably have very unpleasant personalities and will complain, insult, pester, and be stubborn. If attacked, they vanish instantly. It is speculated that Maxwellian Demons are an odd form of Paradox spirit, that acts preemptively.
Summon Maxwellian Demons: Spirit 2
Sample Maxwellian Demon: Abner
A small monkey-like, leather-winged creature, Abner specializes in
thermodynamic effects, such as creating systems that emit no waste
heat.
Abner freely insults his summoner and anybody else handy. However, these aren't run-of-the-mill insults. He has an uncanny ability to hit psychic nerves, sometimes even knowing obscure facts and guilty secrets about others. Its Guerdon is a live rat, which it eats in a rather disgusting fashion.
Concordance of Self-Actuating Devices and Paranatural Intelligences (18th Edition): Published by the Sons of the Ether and available to any subscriber of Paradigma, the Compendium offers a number of designs for golem vessels and the procedures for summoning many golems, daimons and Maxwellian demons. It comes in two wire bound editions. New editions come out ever five years or so. Chapbooks and monographs on other beings are circulated as well.
ftp.virads.org /pub/AI/source/: A large archive maintained by the Virtual Adepts and containing the source codes (summoning rituals) of many data elementals, daimons and domoviks.
Song of True Names: An oral record of helpful beings passed down from Dreamspeakers mentor to apprentice since time immemorial, primarily concerning elementals and naturae such as glade children and totems. It requires at least eight hours to recite entirely, and there are many alternate versions. Dreamspeakers pride themselves on treating Umbrood as respected equals and not as servants or tools, as they see other Traditions doing. Several transcriptions of this epic or parts of it have been made by scholars from other Traditions.
Records of the Celestial Bureaucracy: A set of fifteen scrolls in Mandarin Chinese that provide descriptions and summonings of many Taoist and Confucian beings. These are often ancestor spirits, rather than non-human entities.
Lex Maleficus, also known as Project Black Book, the Real Necronomicon, the Hidden Song, Incarnations of the Black Mass and others: This text is more myth than fact, an apocryphal collection of sketchy accounts of Nephandi, Umbrood Lords and Wyrm creatures of horrific power and malevolence, containing just enough information to piece together the summonings. According to the most common story, it is kept with other arcane books in a hidden cell in the Chantry of Doissetep and only the direct authority of the Council of Nine will allow anyone to see even one of its volumes. Some say the Lex Maleficus is a myth created by the Oracles as a red herring to distract mages searching for such knowledge.