Asatru - The Nordic subtradition of the Verbena
By Anders Sandberg
The Speech of the High One:
I know I hung on that windswept tree,
Swung there for nine long nights,
Wounded with my own blade,
Bloodied for Odinn,
Myself and offering to myself,
Bound to the tree
That no man knows
Wither the roots of it run.
None gave me bread,
None gave me drink,
Down to deepest depths I peered
Until I spied the Runes.
With a roaring cry I seized them up,
Then dizzy and fainting, I fell.
Well-being I won
And wisdom too.
I grew and took joy in my growth:
From a word to a word
I was led to a word,
From a deed to another deed.
From the Poetic Edda
History of the Asatru
The Verbena have always been regional, and differ much from area to
area. In Scandinavia, the Verbena have been the protectors of the
old religion and the old ways against the tide of Christianity and
the Technocracy. Actually, the Verbena was behind the Old Faith of
Asatru which ruled before Christianity. Asatru means the "belief in
the Aesir", the old pagan gods.
During the pre-Christian times they were the priests and counselled
the leaders about the will of the gods. Their magick was devoted to
practical things like helping the crops, fishing and hunting,
protecting the people from wild animals and worse, controlling the
weather and protecting the universe from the forces which sought to
bring about Ragnarok, the destruction of the world.
During this time magick was more common than today, and most people
knew a few minor magics. These were often of a simple protective
nature and used to protect against spirits, the faeries, the dead,
injuries, accidents and bad luck. These magics consisted often in
inscribing a special rune (The runic alphabet was regarded as
magical, and to be able to inscribe runes was regarded as a kind of
magic), or singing the galders, songs sung in a high-pitched voice.
These rotes were passed down through generations, or given to
people by the priests or sibyls. All in all, minor magic seems to
have been quite common, a bit like how most people today know a few
tricks with technology.
Year 829 AD a monk named Ansgar arrived in Sweden. He was sent out
by emperor Ludwig to convert the Vikings of Sweden to Christianity
(perhaps to lessen their raids and make them easier to trade with).
The attempt failed, but soon other missionaries arrived. The
Celestial Chorus were probably among them, and a struggle ensued
between the pagans and the Choristers. The struggle continued for
several centuries, but Christianity slowly became the religion of
the kings and leaders and later the rest of the inhabitants. Both
groups adapted to each other, and it seems as the Asatru went
underground and continued its activities with support from the
people, while the Choristers left them and their beliefs more or
less alone as long as they weren't visible. Then came the
Technocracy, which defeated the Celestial Chorus. Asatru remained
hidden.
Asatru Today
Today the Asatru has survived in remote corners of Scandinavia.
During its long persecution by the Church and Technocracy its
members have become adept at hiding, often in plain sight. Much of
the old faith has survived as old superstition and local customs,
and the secret priests have carefully protected the faithful. Most
of the believers live in rural or wilderness areas far from
civilisation. They live in small settlements in the forests of
Sweden, in small fishing villages in Norway or in the remote
corners of Iceland (their current stronghold). Some of them
emigrated to America during the 1800s and built their own small
communities there, far from civilisation. They often keep to
themselves, and avoid outsiders. The belief often goes in the
family, tying the tradition together with bands of blood.
While their enemies control the political world and society at
large, the believers in Asatru work on the local scale, with
practical methods. They promote their own and similar beliefs,
often spreading the old superstitions to undermine the new faith.
They have succeeded very well with spreading respect and affinity
to nature among the masses in Scandinavia. They infiltrate
agricultural organisations and influence their work, often using
them as tools to strike at the projects of the city-dwellers. They
promote a healthy xenophobia to protect their old customs from the
influence foreigners and city-dwellers. In fact, many of them are
supporting local low-level nationalism and racism to encourage the
sleepers to become more tied to their roots and to mistrust
anything else.
Their relations to environmental organisations are a bit
ambivalent. On one hand they support them, since the protection of
nature is one of their own most important tenets, but on the other
hand they regard the environmentalists as do-gooders from the city
who doesn't know anything about the real problems and only care
about cute seals or flowers, not the uglier aspects of nature. In
fact, many of the believers work against the environmentalists,
seeking to protect their land and way of living against
environmental laws or restoration programs which they regard as yet
another way for the masters to try to wipe them out.
Recently some New Agers have begun to worship the old gods and form
different groups more or less based on Asatru. The real mages view
this with scorn, and generally dislike them. The New Agers have
just borrowed much of the names and myths, and then turned them
into yet another fuzzy and nice mythology. The real Asatru
believers scornfully remark that most of them don't even sacrifice
blood on the blots. However, some of the real believers have begun
using these groups as places to recruit people and a way to gain a
foothold into the cities. Since most of the New Agers are so easily
manipulated, they provide quite useful pawns. The same is true
about neo-nazis, which the believers subvert by their magick and
their grasp of ancient myth. They can be used in a similar manner,
and are a very good method of harassing their enemies or diverting
the attention of media and government from their own activities.
The Faith
Asatru revolves about the worship of the old gods, the Aesir. They
represent the forces which have formed the universe, and still
uphold it. By worshipping them the believers help upholding the
universe against chaos and destruction, and may also gain help from
them. Unlike modern monotheistic religions, does not demand that
the believers should serve the gods. Instead the gods will help
those who ask them for help in exchange for following their ideals
and respecting them. This doesn't have to be much, a salutation or
a small sacrifice of some food and drink is often enough to make
the gods friendly. Anyone can perform the small acts of devotion to
get the help of the gods.
However, the mages are more advanced than this. They are the
priests of the cult, and arrange the larger celebrations, the Blot.
Blot are by tradition held at the Sabbaths, especially at the four
equinoxes. The blot are mostly held in remote places, where the
worshippers can meet without suspicion. In Sweden the cult-places
are often glens with one or more oaks around it, on Iceland old
stone-circles are used. The blot generally involve the ritual
sacrifice of animals whose blood are used to ensure fertility,
harmony and the old ways. The priests collect the blood in the
hlautbowl, consecrate it to the gods and sprinkle it using
evergreen twigs at the trees, on the idols of the gods and on the
participants. Afterwards the blot turn into a feast where the
meat from the sacrifices is eaten.
The tree is a sacred symbol to the, symbolising the World Tree
Yggdrasil. Yggdrasil is a great ash, which grows through the worlds
of the dead (Hel), the living (Midgard) and the gods (Asgard) and
upholds creation. It must be protected from the forces which seek
to kill it, because if it dies the world will be destroyed. That's
why the priests carefully water it with the blood of the blot, and
seek to heal any damage to it they are able to heal.
The gods are not representations of abstract forces, but powerful
beings which happen to be good at different things. They are not
the ultimate lords of the universe, merely the creators of it and
the currently most powerful beings. They might be powerful, but
they have a human side and can become angry, drunk, fall in love or
otherwise behave like normal humans, just on a higher level. The
most important gods are:
Odin is the oldest and most powerful god. Together with his
brothers Vile and Ve he killed the giant Ymir and shaped the
universe out of the dead body. He is the god of wisdom, magick,
war, death and leadership, riding on his eightlegged horse Sleipnir
to oversee battles together with the valkyrias. If he throws his
spear Gugner over somebody, that person will die in the fight. Odin
has two ravens, Hugin and Munin, who spy on everything that happens
and whisper it into his ears. He is also one-eyed, since he gave
his right eye in deposit in the Well of Wisdom.
The sacred animals of Odin is the horse and raven, and he is also
the god of the hanged ones (because he voluntarily hanged himself
on Yggdrasil as a sacrifice to himself to gain the secret knowledge
of the runes). At blots in his honour in the autumn the priests
hang horses and people in the trees as sacrifices. They are left
hanging so the ravens can gorge themselves on the carcasses.
The god of thunder, Thor, is rather well known. The red bearded god
races across the heaven in his chariot drawn by goats, throwing his
hammer Mjolnir at the trolls and giants, protecting mankind and
gods from the forces of evil. He is the god of strength, fighting
provess and the forces of nature, especially lightening, but also
farming and marriage. The sign of his hammer scare away the trolls
and elves, and give protection from lightening.
Frey and his sister Freya, are the gods of fertility, growth and
love. Both are extensively worshipped to ensure the harvests, good
weather, health and virility. Both are described as blond and fair,
and Frey is often depicted as a sitting figure with a drinking horn
and large phallus. The sacred animal of Frey is the boar and of
Freya the cat. They are the most often invoked gods at the blot,
and while Odin and Thor are generally mentioned first, Frey and
Freya are the ones that most worshippers really love. The Blot of
Spring is celebrated in honour of Frey, so that he will bless the
crops and livestock and make the weather good during Spring and
Summer. Horses and boars are sacrificed in his honour, and usually
the worshippers select a young, blond man who will represent Frey
during the celebrations. The god is then carried around with great
adoration, and he blesses the fields and worshippers. The Blot of
Midsummer is celebrated to Freya, so that she will make the men
virile and the women fertile. The participants sing bawdy songs and
engage in ritual sex.
Balder is the god of light and peace. He is said to be the most
beautiful and shining of the Aesir, and both wise, eloquent and
helpful, although a bit impractical. His sacred plant is the
mistletoe, because he was killed by an mistletoe arrow fired by his
blind brother Höder (who was fooled to fire by the treacherous
Loki). It is to his honour the Blot of Midwinter is celebrated, so
that the light will return to the world.
There are many other gods revered by the worshippers. Heimdallr is
the perceptive sentinel of the gods, standing watch at the rainbow
for any intruders into Asgard. Skadi is the wild goddess of
hunting, roaming the mountains in the winter with her bow and her
wolves. Her husband Njord is the god of the sea, fishing and
travel. Loki is the god of fire, deceit, wits and theft who causes
and solve problems. Idun is the goddess of health and longevity,
and her husband Brage is the god of poetry. Frigg, the wife of
Odin, is the goddess of home and motherhood. Tyr is the god of war
and bravery. Hel is the dark goddess of death. And so on, there are
many lesser deities revered in special situations.
Philosophy
"Once upon a time there was only the great void of Ginungagap. When
the ice from Nifelheim (the world of ice and mist) and the fire
from Muspelheim (the world of fire and heat) met in the void, they
created the immense giant Ymir. The three brothers Odin, Vile and
Ve, the grandsons of Bure, killed him, and formed the world out of
his body. His blood became the seas, his bones became the
mountains, his flesh became the earth and his skull became the sky.
However, Bergelmer, one of the sons of Ymir, survived the cataclysm
of his fathers death. He swore revenge against the gods, and his
descendants, the giants, still seek the undoing of the gods and to
destroy the world. They are helped by the giants from Muspelheim
and Nifelheim, the traitorous Loki and his three children Hel, the
Fenris wolf and the Midgard serpent. One day Ragnarok will come,
when the world and most of the gods will die. Before it there will
be the great Fimbulda-winter, three winters in a row without any
summer between. War and violence will spread across the world, and
the three roosters will signal the final day to the gods, the
giants and the dead. All bonds break, the dead invade the world,
the gods and giants kill each other in battle, the sun darkens and
the World Tree Yggdrasil catches fire and falls, taking the world
with it. But from the wreckage a new world will emerge, with clear
waters and lush vegetation. The fields will bear crops without any
planting and Balder will rule with peace and light.
That is why we must protect the world as long as it stands. We must
fight the forces that seek to bring it down, be they supernatural
or mundane. We must keep Yggdrasil healthy and strong, heal its
wounds and fight its enemies. We must keep the giants and the dark
forces at bay. We must protect the old traditions of the blot and
the runes, so that the people will not forget the gods entirely and
the gods will not forget us. We must strengthen the people so they
will fight bravely against the forces of death and destruction, or
the giants will surely win."
Organisation
The believers congregate around sacred sites and are led by their
priests. These priests are generally equal, although the oldest and
most respected of them lead the others. Different groups have
little contact, but sometimes priests contact neighbouring groups
to discuss mutual problems.
Meetings
Mainly at the equinoxes, especially Midwinter, Spring and
Midsummer. Also some ceremonies at the other Sabbaths and at
special occasions (often just to celebrate and thank the gods for
success, or to ask them for help). Beside the blot, many
worshippers hold small "prayer meetings" where the participants
toast the gods, sing the ancient songs and sacrifice some food.
Initiation
The initiates are mostly chosen among the faithful. One common way
to awaken the initiate is to ceremonially hang them in a sacred
oak, and let them hang there. The delirious initiate will undergo
the same visions that Odin saw when he hung himself, and will thus
become awakened, or the initiate will die and become a sacrifice to
Odin.
Chantry
Asatru has no true chantries. There have been no real chantries in Sweden
since the burning of the temple of Uppsala around year 1100, and
probably no others in the rest of Scandinavia. Instead the
believers often form small isolated communities, where they can
practice their religion in peace. The acolytes most often come from
these communities.
Acolytes
Farmers, survivalists, neo-nazis, fishermen and hunters.
Sphere
Life. The priests especially devoted to Odin generally learn about
Mind and Prime, while the priests of Thor learn Forces and Matter.
Female priests tend to concentrate on the preparation of potions,
mead and the singing of galders, while male priests learn the art
of the runes. The völvas are the only mages who deal mainly in
Spirit and Time (see below).
Foci
Blood: Life, Prime
This is the most important focus. The blood of the sacrifices is
especially powerful, and the sacrifices from the blot is the best.
Human blood is naturally powerful, and the blood of voluntarily
sacrificed believer have amazing power. The bloodline is important,
and royal blood is of course the most powerful (in the old days the
priests used to sacrifice the king to stave off famine if it looked
really bad). In using the blood, it is important for the mage to
give at least some to the gods to show respect, otherwise they
might become angered. However, in Life magick other bodily fluids
can be used, especially in magick regarding to the giver.
Bowl: Entropy, Spirit
This is known as a hlautbowl, where the blood or drink is first
poured and consecrated by the priest. It is often a wooden or
silver bowl with intricate ornaments. Hlautbowls are often
inherited through generations in families of believers, and
regarded as sacred.
Herbs: Matter
This works as normal for Verbena, but substances from the animal or
mineral kingdoms are sometimes used. Some specially important
substances are oak leaves, mistletoe, salt, yeast, earth, iron,
snake venom, ice and poisonous mushrooms.
Hammer: Correspondence, Forces, Time
This is the hammer of Thor, Mjollnir. Most often it is a small
stylised hammer worn around the neck. Currently this is rather
popular fashion in Scandinavia, so it is easy to hide. In earlier
times the mages sometime used crosses to hide their true faith.
Circlet: Mind
This circlet imitates to the Brosingamene, the silver necklace worn
by Freya. According to one myth, she has to let Loki wear it half
of the year after he stole it and tricked her into his debt. During
this time nature vanes and darkness reign, but in the spring she
will wear it again and become happy, thus ensuring spring and
summer. It thus represent both the allurement of Freya and the
cunning of Loki, a fitting symbol for Mind.
Concepts
Recluse, local politician, eccentric, sect leader
Quote
"What are you doing to protect the World Tree, Yggdrasil? Don't you
see how the dragon Nidhögg gnaws at its roots, how the frost giants
of Nifelheim and the fire giants of Muspelheim just await the right
moment to bring about Ragnarök? You might think that are just old
myths, but we know they are real, far too real..."
Stereotypes
-
Akashic Brothers
- "They might be good warriors, but spending all
day thinking is not good for any man."
- They lack focus, and celebrate body over mind. They will never
learn anything.
-
Celestial Chorus
- "Their god of light and caring is a worse tyrant
than any mortal king! They mercilessly crush anything in their path
just to make sure nobody dare to disagree with them! They burnt our
temples, bribed the leaders and defaced the runes! They deserve all
misfortunes they have suffered, and more."
- Pagans whose blood rites were justly stopped.
-
Cult of Ecstasy
- They celebrate the joy of living like we do, but
without any respect.
- Wild, powerful and scary. Those people are dangerous, and more
than a little insane. You would probably be a bit insane too if
your faith had been prosecuted for a thousand years, I guess.
-
Dreamspeakers
- Like us they respect nature, but they don't control
it. They believe that Erda will help them and give them orders,
unlike us, who knows that we must fend for ourselves. The gods help
those who help themselves.
- They are arrogant and foolish, and yet important. They are one of
the last links beside us to the old days, and we must accept that.
-
Euthanatos
- Noble in their own way, but easily misled. They seek
out those fylgia has reached them, and do what needs to be done.
We have done the same ourselves through generations without having
to build elaborate theories about it.
- They have understood that death is just a beginning, and most of
them don't fear it. While their ceremonies and myths may be good or
bad, their mindset is very balanced. Many of them have the fatalism
of true warriors.
-
Order of Hermes
- Typical city dwellers. They spend all their time
in their houses looking in books, instead of looking at the reality
that surrounds them.
- They have some primitive understanding of the importance of the
balance of the forces of nature, but are trapped in primitive
beliefs and their religion. They must learn that the world around
them is just a small cog in the great wheel.
-
Sons of Ether
- Useless gadgeteers. They could learn much from the
dwarves.
- Running around sprinkling blood and drinking mead? No thanks!
-
Virtual Adepts
- What's the point? They have lost contact
completely with the ground and are living in their nice castles of
air. What will they do when the storm comes?
- Yech! Like all those nature-freaks, completely nuts.
-
Technocracy
- They are our enemies, and must be crushed in the long
run before they bring about Ragnarok in their own way. However,
while they control the cities we are taking over what really
matters, the countryside.
- A small residue of the old religion. Some folkloristic interest,
nothing more.
-
Marauders
- The followers of Loki. Like their master they will one
day show their true allegiance and turn to the forces of
destruction completely.
- Stuffy and pretentious, but they want to return to the old age
like I do. Too bad they won't help.
-
Nephandi
- These are the servants of the giants. They seek to help
their masters to undermine the World Tree, weaken the people and
betray the gods. These are our true enemies, and on the day of
Ragnarok we will destroy them.
- Silly, inbred peasant-mages who think they know everything. They
are dying, and slowly corrupting themselves without even our help.
-
The Undead
- We have known for a long time of the existence of
undead beings, ghosts, wraiths, vampires, wights and whatever.
These beings should be sent back to Hel where they belong to
protect the living from their evil.
- Dangerous, very dangerous! These mages might not know much about
our society or our true nature, but they make it up with their
cunning, their sheer stubbornness, their willpower and their
magick. They are not afraid of death, and they know many secrets of
the Blood and of the Spirits which they use against us.
-
The Werewolves
- The children of Fenris are our enemies. These
grandchildren of Loki attack our villages, kill the livestock and
destroy our sacred places. They must be hunted down and destroyed
for the preservation of the Tree!
- These Wyrm-spawned breeders are a blight upon the land and must be
cleansed away! They deal with dark forces and protect the humans
against our righteous wrath! By Thor, we will not rest until every
one of these accused mages are left dead!
-
The fey
- These beings are too diverse to be judged. Some, like the
dwarves, can be our grudging allies while the trolls and giants are
our enemies. But every one of them is an individual, and most of
them are capricious. Be careful in dealing with them, and remember
that they flee the iron of Mjollnir.
- Funny figures... have danced in their sacred spots a rather long
time now. We would really like to play more with them, but they
have so much cold iron around them all the time...
Rotes
Heritage of the Blood (Time 2 Life 1)
In ancient time, the god Heimdallr travelled the land, and sired
the thralls, the bards, the farmers and the jarls (the leaders).
The trace of the god is still upon the people, and a priest
knowledgeable in the ways of the blood can still see it. By feeling
the force in the blood, the mage can follow the lineage back
through time to its source, and see which group someone really
belongs to. This is also used to trace the lineages, and find those
special bloodlines which contain the life of the people.
Brew Venom (Life 2 Prime 2 Entropy 1)
While the Vikings regarded poison as foul, some of the modern mages
use it in the defence of their homes and traditions. By boiling
together a foul mixture of blood, salt, yeast, earth, iron, ice and
some drops of snake venom under invocations of the powers of death,
they create a potent and untraceable poison. The poison can be
applied in food or drink, placed on weapons or even on surfaces.
The poison will seek out the weakest point of the victim and make
him very sick or kill him.
[ The poison works as an infection or other disease, completely
coincidental. Typical effects can be heart attacks, allergic
reactions or food poisoning. It will find the weakest point in the
body of the victim using an effect like Dim Mak and then strike. It
does three times the number of successes damage levels. ]
Magic Mead (Matter 2 Prime 2 Mind 2)
By adding special herbs and some blood to mead and then brewing it
together, the priestess can create a mead which will infuse the
drinker with the emotions of the her choice. This is used to create
the mead drunk during the blot, or a subtle way of influencing
people.
Mead of blood (Life 3 Prime 2)
This rote may have started as a kind of travesty of the Catholic
Mass. By pouring mead into the bowl and adding a few drops of
blood, the priest can turn it into blood. However, it doesn't have
to look like blood or taste like it, the priest can make it appear
to be normal mead. Afterwards, the mead can be used instead of
blood as a foci, be imbibed as a source of strength or even used as
sustenance for vampires (although practically no modern kindred
know about this. Only the oldest Scandinavian Methuselahs have
tasted such mead).
Galders
Galders are magickal songs sung in a peculiar high pitched voice,
with simple and practical effects. These were the most common type
of personal magick during the old days, and were completely
coincidental. However, as reality became more rigid, they became
harder to sing with effect, and today only the priests can use
them. They have some peculiar advantages and disadvantages; on one
hand they do not require any foci except the song itself. However,
the only galders which work today are those which have been sung
since the old days, and it is impossible to create new galders with
power. It seems as if they have become locked into static reality
and cannot change anymore. Naturally, the mages have spent much
time preserving and researching the old songs, but unfortunately
only a few are known. Here are some typical examples:
Ettergalder (Matter 1) This galder was used by the legendary Egil
Skallagrimson when he suspected that his drink was poisoned. He
sung it to the mug, and it shattered, showing that the contents
were poisoned.
Frostegalder (Life 1) This galder protects from cold and freezing.
The mage sings the galder to his flesh and limbs, making them liven
up and get warm again.
Runegalder (Prime 1) This galder makes the runes in the vicinity of
the singer to shine with their light, making them easy to read. By
the intensity of the light the mage can se how powerfully they were
inscribed.
Gastegalder (Spirit 2) This galder protects from ghosts and other
denizens of the night. By singing it the mage can scare away most
of the lesser unbeings.
Bragdegalder (Mind 2) This is a rousing galder which inspires
frenzy and bravery among those who hear it.
Giljegalder (Mind 2) This galder evokes loving feelings from a
person of the opposite sex.
Lösegalder (Matter 3) This is a galder which helps mages who have
been imprisoned. The mage sings the galder to the bonds, which will
release him.
Runes (Prime 3)
The art of carving runes is one of the best kept secret of Asatru.
Even Odin had to pay dearly for the secret. Once anybody who knew
how could carve the magical runes, but today they require quite
powerful magick to create. The physical shape of a rune is no
problem, but creating the secret pattern inside which gives it
power is hard today after the activities of the Church and the
Technocracy. Each rune has to be consecrated with a drop of blood
by the carver while he whispers its secret name and concentrates,
and the inscription must be charged by tass. However, when
finished, the text of runes will work as a kind of talisman,
retaining its powers as long as it is charged. If they are
recharged or placed on a place where they can recharge from the
environment they will last nearly forever. (like on the runestones,
which are often placed on ley-lines or nodes. Many retain their
power even today)
Vigrunor (Entropy 1 Mind 2 Prime 3)
These are runes which are inscribed on a weapon under invocations
to Tyr, and will give the wielder success in battle. He will be
able to see the weaknesses of his enemies, become brave and
fearsome to his foes.
[ The Entropy effect will make the user notice the weaknesses of
his foe, while the two Mind effects will make him brave and
fearless while his foes will become nervous. ]
Bränningsrunor (Entropy 2 Prime 3)
These runes protect ships at sea from accidents and wreckage. They
are inscribed on the bow and on the helm.
[ The runes will protect from all random accidents and give the
helmsman a subconscious ability to find the best course through
storms and reefs. Each success will add to his skill. ]
Lemrunor (Life 4 Prime 3)
These runes are the most potent way of healing somebody there are
today in Asatru. Once this type of healing was quite simple, but it
has turned hard. The priest writes the runes on the bark of a tree,
usually with the blood of the patient. This creates a potent
healing force that will seek to heal the patient continuously, thus
overcoming and hindering even the most serious diseases as long as
the runes are inscribed on the tree. However, the runes can also be
used to curse, causing wounds or sickness in the same way as they
can heal. By adding or deleting a rune, the inscription can be
turned around, which makes it important to keep them secret from
enemies.
[ The runes will seek to heal any wounds and sickness of the person
they mention. Each time he is hurt or become sick, the runes will
get a chance to heal him. If they cannot heal him completely, they
will at least prevent any worsening of the condition.]
Protection Runes (Varies, Prime 3)
These runes are inscribed on the runestones marking and protecting
the old nodes and ley-lines. Usually they consist of nasty and
powerful curses (generally the most powerful the present priests
can invoke). If the runes are destroyed, the flow of power through
the stone is disrupted or somebody moves it, the curse will
activate. This has given the Technocracy in Sweden a lot of
problems in the past when they have wanted to move the ley-lines.
Currently they simply let the stones stand (and actually protects
them, to avoid having any spurious magick getting loose) and lead
new ley-lines around them.
Edsrunor (Varies, Prime 3)
These runes are used to seal oaths, deals and curses. When
finished, they force the parts to obey to the text. If any part
breaks it, he will suffer the effects described. These are usually
the worst possible curses the priest can do, and it is not uncommon
to add curses beyond the ability of the mage just for effect. In
the case of pure curses, the victim is forced to obey the caster or
suffer the full curse. These texts are usually inscribed on stone
or wooden boards, and then often placed in sacred places for
safekeeping. The only way to remove a curse is to find the runes
and erase them, but some really cunning mages write them on
pine-needles and scatter them in the forest.
Seid (Spirit, Time)
The magick of the Asatru does not deal much with the world of
spirits or advanced forms of divination. That was the realm of
seid, a kind of magick not done by the normal priests and mages. It
was originally a type of magick of the Lapp shamen of northern
Scandinavia, and it was regarded with suspicion and fear. Today it
is more accepted, but still it remains a slightly separate
tradition. However, some elements has been incorporated into
modern and is used by specialised priestesses, known as völvas.
They are respected, but a bit apart from the priesthood of the
Aesir. They are recognised by their magickal rods (völva means
literally female bearer of a rod), which are their unique foci
for Spirit and Time. Some völvas are even said to fly on their
rods, or on wolves. Their link to this rod is so strong, that they
are said to protect it even after their own death.
Seid involves ecstatic trances, where the völva can communicate
with the spirits and see the future and past. These are achieved by
her sitting on a special settee singing certain ancient galders (or
having acolytes sing them at her). These galders are reputedly both
beautiful and terrifying, but seems to send the völva into trance.
Now she can go out into the spirit world, summon the dead, see past
and future or reveal the hidden secrets.
Talismans
Idols (Talisman 1)
Iron or wooden idols of the gods are placed around holy places or
in shrines in the homes of believers. Some are enchanted and have
special powers. They are often offered small sacrifices in exchange
for working, and some believers even thank them with blood if they
have done especially well. Most popular are idols of Frey, which
promote fertility and virility when kept in the house and good
crops when placed by the fields. Instead of a humanoid idol a
phallus is sometimes used. Idols of Thor protect against
lightening, faeries, ghosts and evil forces (sometimes just a
stylised hammer is used). Idols of Odin are rare and regarded as a
bit spooky, and most are placed as guardians around sacred places
(especially where oaks grow). They will somehow alert the
worshippers that somebody is coming. Idols of Heimdallr are used
similarly, but are often placed in the home too. Idols of Skadi
gives good hunting and Idols of Njord helps sailing and fishing.
Idols of Frigg are placed by the beds of children to protect them
and keep them healthy.
Bolverk (Talisman 2)
This is an old Viking sword, with a dull and dark finish which
won't go away regardless of any attempts of polishing it. When it
is drawn from its scabbard it emits a hissing noise, like a snake.
Its name means "Bringer of pain/evil", which is also one of the
titles of Odin. According to the myth, the sword was forged on the
autumn solstice by a priest of Odin, who had turned to the dark
aspect of his god. It was later wielded by the infamous Ingjald
Two-Tongue, and was reputedly buried with him. But it has
reappeared since then, according to the legend wielded by the
Wraith of the cruel Ingjald. Besides being eternally sharp,
regardless of how dull it looks it has the nasty effect of causing
excruciating pain from any wounds. There are also rumours that it
actually seeks contact with living flesh to cause more pain, and
will cut through the skin of anybody touching it carelessly just to
cause pain.
[ A Matter 1 effect keeps it eternally sharp. A Life/Mind effect
doubles all wound penalties made by the sword, and bruised is at
-1. ]
Spawn of Draupnir (Talisman 2)
One of the most prized possessions of Odin was the ring Draupnir,
which every ninth night spawned eight similar rings. Some of these
rings also had the power of multiplication, and a few seems to have
been accidentally given to humans (or stolen). These rings look
like a heavy Viking ring of pure gold, artfully ornamented into
three dragonsnakes braiding together and biting their tails. If
left alone, it will spawn eight similar rings every ninth night. It
was originally made by the dwarves, and no dwarf can resist any
chance of getting the ring, by whatever means.
Rod of the Völva (Talisman 3)
Some of the völvas enchanted their rods so that they could be used
more easily. By holding the rod and going into a trance (or being
sleepy, drunk or something like that), the wielder will get visions
of the past, present and future. These visions are partially
random, partially controlled by what the user want to see (not only
consciously, but also subconsciously), and may be dangerously
biased. Some rods are still strongly influenced by their makers,
and will be biased towards their views. The link between the rod
and the original owner is often so strong, that it is possible to
communicate with her soul in the realm of death (note that most
völvas have no grasp of modern languages). How she reacts to the
mage who disturbs her sleep depends much on how she is treated and
what he asks her. Some völvas are happy to help in any way they
can, while others trick and curse people seeking help.
[ The rod uses a Correspondence 3 Time 2 rote to show distant
places and times for the user, and a Spirit rote to contact the
dead völva. ]
Mead of Poetry (Artefact)
The gods created a man called Kvaser as a part of a peace treaty
after a civil war. Kvaser was the wisest man who has ever lived,
and was able to answer any question. He travelled around the world
giving advice and helping people, but one day he was invited as
guest by two dwarves called Fjalar and Galar, who killed him. To
the gods they explained that Kvaser had gagged on his own wisdom,
since nobody could ask him enough. The dwarves brewed the Mead of
Poetry out of his blood, which was able to turn anyone into a great
poet by drinking it. After many adventures the mead was finally
stolen by Odin, who drank most of it and gave some to his fellow
gods and some humans. There may still be some mead left somewhere,
and if anybody find it and drink it they will gain the gift of
poetry.
Further Reading
See especially the Helsdottir by Ben Buckner. This document describes a strange and grim being, very knowledgeable in the old magick (the sections about the Blood Mead, rune magick and seidhr are a must read!).
Asatru on the net
( A small note: The old Nordic names are not easy to transcribe,
and frankly I lack any linguistic knowledge in this area. I have
used those names who fit my impression of old Scandinavian best or
have appeared in my sources. Not to mention the problems with the
national characters (which didn't exist before the 16th century).
Another thing to remember is that the myths are contradictory in
many places, and I have made no attempt to simplify things. )
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Anders Sandberg / nv91-asa@nada.kth.se