The Alchemists
By Anders Sandberg
The alchemists are a sub-group somewhere between Order of
Hermes and the Sons of Ether. While they use the terminology and
symbols of the Order, they share the solitary attitude and the
interest in the sphere of matter with the Sons.
History and Politics
The origin of alchemy is lost in time. Alchemists sometimes claim
that the Art was created in Egypt, by the god Thoth (Sometimes
identified with the Greek Hermes). During the Alexandran period
(4th to 7th century AD) alchemy flourished. Alchemy developed,
influenced by the Gnostics and by hermetic groups in the
Mediterranean. Many alchemists argue that the great truths of the
Art was first discovered by Hermes Trismegistros (The thrice
blessed Hermes), a mage somewhere in the first century. But it was
not until the middle ages that alchemy became the Art known
today.
The alchemists have a history of ignoring the politics of the Order.
Like the Cabalists, they gained considerable influence after the fall
of the false order. Disappointed hermetics joined the alchemists,
and they became one of the most influential sub-groups of the
Order during the renaissance. During this time the alchemists was
the bridge between the Order of Hermes and the Sons of Ether.
They could perform their arts almost in plain sight, as physicians
and learned men. The ranked several famous mages in their ranks,
like Artephius, Geber, Paracelsus, Agrippa and count Saint-Germain.
Some of these may still be around.
The alchemists unwittingly created the ideas the technocracy used
to create their chemistry and medicine, thereby slowly destroying
the power base for them as physicians and pharmaceuticists. In
fact, some alchemists joined the technocracy in order to help them
create a true system of the science of matter. Newton may have
been one of them. According to malign rumours among alchemists,
the young Newton (hardly more than apprentice) had created an
intelligence increasing elixir, which he used that fateful summer
when he "discovered" the laws of mechanics and gravity.
Afterwards he joined the Void Engineers (founded by Copernicus
himself). But unfortunately his reliance on his secret elixir made
him prematurely senile, a just punishment according to the
alchemists.
The alchemists became known as goldmakers and frauds as the
technomancers grip on chemistry, medicine and physics increased.
But the alchemists turned out to be a bit more resistant than the
technomancers thought, and managed to survive. Today they still
use their magick, using health food and alternative medicine as
camouflage for their own medicine. Alchemical societies exist in
many larger cities.
The alchemists and the Sons of Ether are very close. Some
alchemists have begun to use the methods of the Sons, trying
electricity and the technical methods. Sons of Ether have been
deeply influenced by the alchemists in their models of how the
ether behaves (The alchemists claim to have developed the theory
in the early middle ages, something the Sons hotly dispute). In fact,
it is hard to tell where the alchemists end and the Sons begin. The
most notable difference is terminology. Alchemists prefer the
hermetic obtuse symbolism, using Cabala, astrology and the Greek
gods in their magick, while the Sons prefer their own quasi-
scientific jargon.
Like the Sons, alchemists pursue their pet projects with single-
minded determination, often not stopping until they succeed or fail
miserably. If an alchemist have an idea, he will not hesitate to do
anything to test it. This have led to some brilliant results, like
Paracelsus Homunculus, but also to the early death of many
alchemists.
Alchemists do not engage in the Ascension war directly. They
instead try to subtly spread their ideas, and sabotage the
technomantic science. Their most successful method has been the
spread of distrust against Technomancer medicine and the upsurge
in alternative medicine. They have several times succeeding in
turning technomancer pawns into their unwitting helpers or even
convert them completely. Pons and Fleichmans cold fusion may
have been a joint Sons of Ether-Alchemist project. Another thing
the alchemist struggle against is fluoridation of drinking water. The
alchmists suspect that the fluorides are used for mind-control or
even nastier things. They have managed to spread much bad press
about fluoridation. Still, the alchemists are hardly any match for the
technomancers, but manage to survive due to their secrecy.
Alchemic doctrine
The most important idea of alchemy is that everything is evolving.
Everything will slowly become something more advanced given
time. A child will grow up to become an adult. Stones will evolve
into ore, which will evolve into metals or gems. Lead will evolve
into gold given enough time. This evolution can be speeded up by
the mage. This is the essential idea of the Great Work, the
alchemists Ascension: that the mage, by his art, can encourage the
evolution of everything into even higher forms.
There are three kingdoms: mineral, plant and animal. These
correspond with the three alchemical elements (do not confuse with
the classical four elements) Salt, Sulphur and Mercury. Each
kingdom will slowly evolve into the next. A stone will become ore,
which become metal, which become a simple plant, which will
become more advanced plants, which will become a simple animal,
which evolves into higher animals, which will become a man, who
will evolve into higher, unknown levels. So far, the universe have
not evolved very far, and the process takes a very long time,
especially at the lower levels. Almost no plants derived from metals
have appeared yet, and very few animals derived from plants.
The alchemists try to understand the evolution of matter and life,
by taking substances apart into their components, refining these
and then merging them together again. This process will not only
influence the substance, but also the mage. The whole process of
transmutation lead into gold represent the transformation of a
sleeper into a mage, or a mage into an ascendee. By mixing the
proper substances, the mage will change himself. By changing
himself, matter will change.
The mineral kingdom is ruled by the seven kings: lead, tin, iron,
copper, mercury, silver and gold. Since the mineral kingdom is the
lowest and most fundamental kingdom, these metals are very
important. The other mineral substances, like salt, sulphur,
saltpetre, earth, gems and water are used in the alchemical
processes ruled by the metals. The alchemist slowly learns to
transmute base matter into finer matter, lead into tin, tin into iron,
iron into copper and so on. This is a preparation of the Great Work.
The Great Work consists of finding the Red Stone, also known as the
Philosophers Stone or the Elixir. This (not only a physical substance
but also a spiritual one) will transmute everything. Lead into Gold.
Man into Superman. It is the alchemical Ascension, when
everything will evolve into the highest possible state and the
universe becomes truly complete. The alchemists want to hasten
this evolution, by finding the Red Stone.
Like the rest of Order of Hermes, symbolism is everywhere and
everything is connected to everything else. Each organ of a patients
body is ruled by a planet and a zodiacal sign, which in turn
correspond to an element and a metal. To cure a heart disease, the
alchemist would use elixirs containing gold and fire. Every plant
and animal have subtle signs telling the experienced alchemists
their uses and symbolism.
Philosophy
"When handled properly, the base material will turn into The Black
Stone. The Black Stone will be transmuted into the Yellow Stone.
The Yellow Stone will become The White Stone. And the pure White
Stone will become The Red Stone, known as the Philosophers Stone
to the lay-people.
Do you understand? No, I didn't think so. The process is not just an
chemical process, it is also a spiritual process inside the mage. And
it is also a spiritual evolution of the world. When we finally have
achieved the creation of the Red Stone, It will transform the whole
world. That is why we are tirelessly working in our laboratories, to
bring about the great day.
How far we have come? Even if I wanted to tell you, you wouldn't
understand anything. Misunderstandings can be even more
dangerous than no understanding at all. Alchemy is the secret art,
and not to be discussed openly. "
Organisation
A loose network of individuals and alchemical societies. Most
alchemists are solitary, with perhaps an apprentice or some
helpers. Sometimes, especially in larger cities, they form alchemical
societies, where they meet to discuss the art.
Meetings
Seldom. The alchemical societies sometimes meet on astrologically
important days, to perform experiments together. Many alchemists
schedule their work after the stars, planning so that it will be
initiated and end on correct days (this may lower target numbers).
Initiation
Several years of apprenticeship is required. During this period the
apprentice is often treated more as a janitor than a future mage.
Slowly the apprentice learns the art from scraps of information, the
rantings of the master and his own intuition. Some alchemists claim
that the hard apprenticeship is necessary for to impart the practical
knowledge and the burning desire to succeed a true alchemist need.
Chantry
Alchemists often stay at the chantries of other hermetics, but
seldom found their own. In Paris there exist a alchemical society,
founded by count Saint-Germain himself (he is rumoured to still be
the leader), which have a secret chantry somewhere.
Acolytes
Amateur chemists, health food freaks, gullible rich.
Sphere
Matter. Alchemists often study Life almost as intensely as matter.
Most alchemists start with Matter, then begin to study Life when
Matter is mastered. Other common spheres are Prime, Forces and
Mind. Time is very seldom used, due to the severe restrictions (see
below).
Foci
Alchemists use chemistry (not the technomancer perversion of
course, even if some alchemists are quite adept chemists too) as
focus for all their magick. To perform a magickal effect, they must
perform a alchemical reaction of some kind. The most used are
melting, crystallising, distilling or burning. For example, a Ball of
Abysmal Flame would require the alchemist to throw a mixture of
gold and iron dust into a fire, which would explode. In healing, the
mage would distil some blood from the patient with some copper-
salts, and give the resulting fluid as medicine.
One of the good things about this method is that the alchemist does
not have to do alchemical reactions "in the field", if he already have
done them in the lab, and taken the end-products with him. The
only requirement is that the mage is present for the final use of the
magick. Many alchemists use prime or other spheres to create "one-
shot-talismans", potions or substances that will perform their
function even without the mage nearby.
-
Correspondence
- Tin, or sometimes sea salt. The metal of
Jupiter.
-
Entropy
- Lead. The metal of Saturn. Cold, heavy and
inert.
-
Forces
- Iron. The lodestone feel the forces of nature,
and steel give mankind the powers to
transform it. Magnetic iron is
very powerful.
-
Life
- Copper. The daughter of Gold and Silver.
Often organic materials is used instead,
especially for creating life, healing or
transforming. Alchemists are strong
proponents of the Law of Sympathy, and
prefer to use fluids or body parts from the
subject of the magick. (This will also give a
decrease of difficulty)
-
Matter
- Heat. Fire represents the purifying force,
which destroys impurities and transmutes
base material into finer. The heat of sun
nourishes the plants and allow them to
evolve from seeds into fully grown plants.
The heat of a body nourishes the egg and
evolves it into an animal or a man. Generally,
the lower substances involved, the greater
heat is required. The most advanced
operations require extremely slow and
careful heating.
-
Mind
- Mercury. Quick, brilliant and flowing.
Symbolic of the planet and the god. Son of
Gold and Silver. If taken in the wrong way, it
will destroy the mind of the user (Poor
Newton!).
-
Spirit
- Silver. The metal of the moon. The wife of
Gold. Lapis Infernalis, silver nitrate, is often
used.
-
Prime
- Gold. The sun-king of the metals, which rule
the others. Often used as dust or in solution
in aqua regia. Sometimes diamonds or other
fine gems are used instead (the more
expensive, the more powerful)
-
Time
- Time. Alchemists using Time will perform a
alchemical process taking a certain time, and
preferably on an astrologically correct day.
The time used depend on how powerful the
effect is. A simple Time 1 effect is just a
minute of silent thought (many alchemists
use Time 1 to time their experiments), while
a powerful Time 5 rote would take several
months of time. The rote "Zen and the art of
panhandling" would, if an alchemist
performed it, perhaps consist of keeping gold
and iron melted in a crucible for seven
months, and then pouring the mixture into
water, and drinking the hot water on a
Sunday. Many alchemists prefer to allow
their processes to take long time, just to be
sure.
Concepts
Chemist, Herbal healer, Scientist
Quote
"Do you know what INRI really means? Of course I know what the
Church says, "Iesu Nazarinus Rex Iudorem", but that is just the
exoteric meaning. The esoteric meaning of INRI is "Igni Natura
Renovatur Integra", "All of nature is renewed by fire". Do you
understand? Don't you see now, why you must keep the fire
constantly burning under the crucible? Don't you see how this
relates to the Great Work, to the Ascension?"
Stereotypes
-
Akashic Brotherhood
- Meditation is nice, but hardly any
magick. And martial arts can be useful
too, but they are also hardly magick.
- Celestial Chorus
- What are they trying to do? The Great
Work cannot be done by merely singing
hymns and praising the light. They
simply prefer to bask in the knowledge
of the Higher, but not to achieve it.
- Cult of Ecstasy
- Can't say much about their magick, but
several of them are good customers of
mine. You would be surprised how
much tass they pay for some of my
elixirs.
- Dreamspeakers
- I thought my apprentice didn't have a
clue, until I saw these.
- Euthanatos
- Survival of the fittest? They believe in
their own perverted evolution, but true
evolution towards the heights cannot
be forced by death and violence.
- Hollow Ones
- These mages are the first faltering
steps towards the new race which will
evolve out of humanity. Too bad that
most of them lack training and control.
That is something that someone should
do something about.
- Necromancers
- That's funny, each time I search for
some tome, they suddenly appear, spy
a bit, and disappear. They seem to
think that I know something. Or they
know something. Creepy.
- Order of Hermes
- Without our brethren we would never
have come this far. Without their
magnificent work in cataloguing,
studying and formulating the principles
of magick, no alchemy would be
possible.
- Rosicrucians
- What have they done?! They have
turned the Art into a pastime for bored
rich! The millennia old secrets of nature
is told to almost anybody!
- Sons of Ether
- Brilliant fellow researchers. They are a
bit short-sighted, but that's not a
problem for us. Their ideas will one day
help furthering the Great Work.
- Verbena
- These witches have some very good
ideas, and some very bad ideas. Their
blood magick is brilliant, and we have
to admit they far ahead of us in that
area. But they have completely
misunderstood the meaning of
evolution! They try to turn humanity
back to the animals we once were! We
must stop them from trying to turn the
clock backwards!
- Virtual Adepts
- Huh? What are they doing?
"Transcending the human condition
through technology"! They are
completely insane. How can anybody
believe their parody of true evolution?
Rotes
Light the Elemental Fire (Forces 2)
The alchemist use a little lamp of iron filled with consecrated oil for
this rote. By pouring some sulphur into the oil, the oil ignites into a
pure blue-white flame. This fire is quite normal except its colour,
and is used to ignite other fires in the lab (Sometimes alchemists
use fire ignited by lightning instead). The longer the fire is kept
alive, the more pure it will become. Some alchemists have fires
which have been kept alive for centuries, passing from master to
student countless times. These fires are almost talismans in
themselves, and extremely pure. Their exact powers are not very
understood, but they are generally sought after.
Transmutation (Matter 4)
The most well known rote of all alchemist rotes. The mage heats a
piece of metal for a long time, carefully meditating on the true
secrets of transmutation. When the metal cools, it has become pure
gold.
Growing Gold (Matter 2 Prime 2)
Another gold-creating rote, this one invented by Nicolas Flanel (The
alchemists need much gold to finance their expensive magick and
for use in Prime). Since everything is alive to some extent, metallic
gold can be coaxed to grow given the right nutrients. The mage
places a small amount of gold in a crucible and adds another metal,
preferably mercury. The crucible is heated, and the result is that
the gold absorbs nourishment from the metal and the heat and
becomes more gold.
Elixir of the Sun (Mind 2 Prime 2)
The mage mixes together mercury and gold into an amalgam. This
amalgam is left in the sun during the day, and heated during the
night. After several days, the amalgam is pulverised and added to
wine. This wine will, if drunk, make the user to appear much more
powerful than he really is. The user will, at least for a while, make
people around him very impressed and awed.
Love Potion (Mind 2 Prime 2)
While most alchemists think this rote is a bit silly, they can't deny
the demand for the potion. Besides, its a classic almost all
apprentices want to learn. A typical love potion will work by
making the drinker both susceptible for seduction and more
amorous. The alchemist mixes mercury salts, rose water, expensive
spices and a small amount of gold (preferably from a wedding ring
or something like that). The mixture is carefully heated and then
distilled. The distillate is added to food or drink.
[ Each success will lower the target number with one for all
attempts at seduction or other amorous skills for the victim. It will
also make the victim see every possible partner as having more in
appearance and charisma than they really do. Each success will
increase the apparent charisma and appearance with one. ]
Elixir of Longevity (Life 3)
Another classic rote, invented in countless variations. The alchemist
distils some of his blood, add expensive spices and salts, and drinks
the final product. This elixir will halt the ageing of the mage for a
time, but not rejuvenate him (there are lots of competing
rejuvenation elixirs around).
Reanimation (Life 3 Prime 2)
The alchemist burns a dead (or alive) plant or animal. The hot ashes
is mixed with exotic chemicals and salts. Finally gold solved in aqua
regia is added, and the mixture is allowed to crystallise. By
performing the necessary incantation and slowly heating the
resulting salts, the mage will restore the being to life. If the mage
succeed well enough, the being will be completely normal in all
aspects. A less successful experiment would give a being which
would die after a while, turning into salts again. And really bad
results create "nothing but ye liveliest Awfullness". Some
alchemists experiment with turning people to dust, and trying to
raise them again. If anyone have succeeded, they have not told
anybody.
Homunculus (Life 3 Spirit 2 Prime 2 Time 3)
Paracelsus developed this famous rote. The mage takes some of his
bodily fluids, adds silver and gold salts, and pour the result into a
vessel. The vessel is kept at a constant body temperature for nine
months (In the middle ages, a heap of dung was used). After the
time, a small, fully grown man have developed in the vessel. This
homunculus is intelligent, have a will of his own and will grow at
the normal rate after he have left the vessel. Some mages keep
their homunculus inside it for safe keeping, feeding them of their
own blood. Homunculi are often used as advisors, familiars or
servants. But if the mage treat them bad, they may rise up against
him.
Famous Alchemists: Count de Saint-Germain
Count de Saint-Germain, alias count Surmont, count Welldone, count
Soltikoff, count Tzarogy, marquise di Aymar, prince Rakoczi or
Ahasverus, is one of the most powerful alchemists around. Known
as an adventurer, gentleman and scholar. Exactly how old he is
unknown, as is his nationality. According to rumours he learned
alchemy in Egypt, and is more than 2000 years old.
What is known is that he was in France 1748, where he moved in
the highest aristocracy. He was favoured by Ludvig XV, and became
envoy to Netherlands. Something went wrong, and he fled to
London 1760. 1762 he was in Russia, and then in Belgium, where
he met Casanova. 1776 he is at the court of Frederick II of Prussia,
where he entertained the King with chemical experiments. 1784 he
officially dies in Schleswig, where he was building a paint-factory
for the count of Hessen. But count de Saint-Germain continues to
appear and disappear around the World, a bit more discrete after
the technological age. For example, in 1930 he was seen on the deck
of an Atlantic liner.
The witty count never said anything direct about his true age, or
whether he really could create gold. He was an fantastic storyteller,
always telling stories about historical events almost like he had
been there. Sometimes he made a mistake, like when he told his
friends about the life of Henry IV "...and then the king turned
around and smiled at me...I mean, he smiled at duke X...". The count
never said that he was really immortal, just avoided the question.
Sometimes he said "I just look younger than I am."
Count de Saint-Germain is probably master of Matter and Life, and
has a high arcane. He is regarded by mages as one of the greatest
alchemists, and also as a true gentleman. The count seemed to
spread the belief in alchemy during the period before the French
revolution, but afterwards he has gone underground, only
appearing from time to time to keep the public interested and
irritate the technomancers. If rumours are true, he is the leader of
an alchemic society in Paris for the moment, or he is travelling the
world spreading the art.
Other Information
The Solificati by Andrew E. Larsen. A different take on alchemy, IMHO much better than mine.
Alchemy Home Page
The Secret Book by Arthepius. An authentic description of how to create the Philosophers Stone.
Paracelsus, Five Hundred Years:
Three American Exhibits.
See also the section about alchemy in the Arcanum Sourcebook, which
describes unenlightened alchemy.
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Anders Sandberg / nv91-asa@nada.kth.se