Arthur Kell ----------- Arthur Kell is a technomancer. However, unlike what most mages believe about the Technocracy, he is not a mage in the ordinary sense. He don't bend reality using his Will. Instead he relies on much more useful mundane methods like bureaucracy, contacts, technology and media to bring about the changes he want. When a mage would use Mind to control a person, Kell finds out his price and bribe him. When a mage would use Forces to destroy a building, Kell would make the City condemn the house and send in a wrecking crew. Whether this is extremely subtle coincidental magick or completely mundane methods is anybodys guess. Arthur Kell is a fortyish man, slightly balding with black hair. He is of average length and weight. He wear conservative suits, and tend to disappear in crowds quite well. He is quite polite to everyone, and gives the general impression of a unassuming middle level bureaucrat in some large organisation. Which is quite true. He works for the Syndicate as a trouble-shooter. Whenever Technocracy reality is disturbed, or may become disturbed, the Syndicate sends him in if they feel he would be appropriate. The speciality of Arthur is Traditional mages. He has a long experience of dealing with them, and know disturbingly much about the Traditions philosophies, methods and plans. More conservative technomancers prefer to enforce the Pogrom all the time, and try to destroy any encountered tradition mages whenever possible. Arthur regard this as a waste of energy, and prefer to make the mages change their minds or even help the Technocracy. Whether they know about it or not depend upon the situation, as does the methods Arthur uses. He has had a surprising success with diplomatic means. He has taken contact with the mages and explained the situation to them. He points out the consequences of their actions, and why these consequences are bad for themselves. He carefully points out ways the mages can avoid conflicts with the Technocracy, and still perform their magick and fulfil some of their goals. His advice is always useful and correct, and most mages find it in their own interest to follow it. Arthur prefers not to try to trap the mages he talks to, and usually try to show them that it is a fair deal. Arthur is a master at finding out what people want, and find ways to give them it. He is also quite adept at making people change their minds, using persuasion, guilt, bribes or subtle intrigue. Many mages have never realised that Arthur have manipulated them. A mage who want to become rich and powerful in the mundane world will be approached by a representative from a medium sized corporation. The representative explains that they have been looking for someone with the right qualifications for a important position, and the mage just happens to have exactly the right qualifications. Subtle touches will make the mage believe that he subconsciously have used his magick to coincidentally gain power and wealth. The mage, who will be given a comfortable and rewarding job, never suspects that he is working for a sub-branch of the Syndicate. Arthur sometimes have two bodyguards from the Men in Black, but he prefers to work from his office, calling mages and talking to them. He prefers to use quite ordinary equipment as fax, phone, an office computer and normal human interaction instead of the extreme high-tech of the Technocracy. Of course, he knows he is bugged, and quite possibly even cybernetically modified. To minimise the risk that the Traditions would gain important information about the Technocracy from him, he has deliberately avoided learning anything too secret or dangerous about the Technocracy. He works alone most of the time, reporting back to his unseen superiors. If needed, they can send support. Arthur Kell ----------- Tradition: Syndicate Essence: Dynamic Nature: Manipulator Demeanour: Conformist Str: ** Cha: *** Per (Insightful): **** Dex: ** Man (Persuasive):**** Int (Pragmatic): ***** Sta: ** App: ** Wit: *** Alertness ** Drive: * Computer: *** Awareness * Etiquette: *** Culture (Mages):**** Expression *** Leadership: * Investigation: *** Intuition * Research: *** Law: **** Intimidation ** Technology: *** Linguistics: ** Streetwise: **** Occult: ***** Subterfuge: **** Science: ** Allies: ***** Arcane: ** Influence: ***** Willpower:8 (Arete, Spheres, Cyber and Talismans (if any) up to the Storyteller. Suggested spheres: Mind and Correspondence) Gear: Business suit Laptop Computer with Fax and Cellular phone. Black BMW. Resources available immediately on on short notice: Ten men in Black. Efficient, anonymous office downtown with several assistants (syndicate acolytes). Large Syndicate expense account (untraceable). Access to several large Technocracy databases.