Someone proposed that Technomancers should be able to use double their Arete in resisting magick (and having half their Arete when casting magick). This reminded me of one of my ideas, the Sceptics. A Sceptic is a person who is firmly rooted in consensus reality. This is not just a superficial intellectual connection, but a deep subconscious link to Reality. In a way they can be called deep- sleepers, sleepers who are more asleep than others. That makes them dangerous for the Traditions is that they are so intensely anti-magickal. While normal sleepers just hinder magick somewhat, these Sceptics actively counteract it. If a mage tries to cast some magick in the vicinity of a Sceptic, the sceptic will work as a wandering Paradox domain. For example, a Sceptic with three "scepticism dots" will roll three dices against any magick in the vicinity, and each '1' will counteract one success for the mage, and may even make him botch. Magick becomes much harder around them, and neither the mage or Sceptic will know why. Since Sceptics will almost never experience magick or other supernatural phenomena, they will be much more convinced that such things do not exist. The Technocracy knows about Sceptics, and are actively searching for them. The Technocracy have created organisations with Sceptics in them to actively disprove magick, parapsychology, fraudulent science and other "non-tech" things. A typical example is CSICOP, the Committee for the Scientific Investigation of Claims of the Paranormal, a well renowned organisation with many respected scientists in its ranks, which studies and tries to debunk parapsychology and pseudoscience. The Sceptics in it effectively damp out any possible effects from the investigated phenomena. Since the claims cannot be proven, the organisation dismisses the phenomena as fraud, sloppy experimentation or other normal explanations. The technomancers also use it to find Orphans or other magickal activity. Another use for Sceptics is of course "bodyguards" to important people and places, to protect them from magickal attacks. Important technomancer allies may have one or two Sceptics nearby, often without their (and the Sceptics) knowledge.