by Andrew E. Larsen
aelarsen@students.wisc.edu
HTML by Arthur Muzzarelli
theshadw@industrynet.net
(With Forces 2, the force of the blow is diverted, while with Forces
3, it is returned against the attacker. Each success will counter 2 levels
of damage. If the higher level of the rote is used and the damage is completely
cancelled, the damage will be done to the attacker.)
Yielding Grasp (Forces Prime
)
By utilizing the principle of yielding force, the doist can turn a target's
force against him when grappling, thus increasing her own
strength in relationship to his.
(Each success effectively boosts the doist's Strength by 1 during
grapples and throws. This can be used to immobilize, disarm, or throw a
target, but not to do damage.)
Running Trance (Correspondence
Life Mind )
The Blue Skins of Tibet long ago perfected the technique of lung gom, or
the running trance, which they used to cross extreme
distances in short periods.
(By entering a trance, the mage enables his body to perform impressive
feats. Each success halves the time it takes to cross a given distance.
The rote is always coincidental, no matter the distance covered, but the
terrain covered must be such that a person could physically cross it. For
example, bodies of water larger than shallow rivers cannot be crossed with
this effect.)
Divine Army (Correspondence ,
Life , Mind )
This rote was first used by the Akashic monk Parandasambahava during the
Himalayan Wars, when he found himself surrounded by a half-dozen Euthanatos
assailants. By co-locating himself, he was able fight them all simultaneously.
(Each success scored after the first creates a second version of the
mage, able to function indepentantly of the others by virtue of the Mind
sphere. However, because they are all the same person, each one suffers
the wounds inflicted on any of them, and only one magic effect can be cast
per round, no matter how many of them there are. This effect is almost always
vulgar.)
Redirect Emotion (Mind )
by Tim Hensiek
Employing the principle that a straight line attack is best met with a circular
defense, and applying that principle to the 'direction' of emotions, the
Dragon Scale Minxing Yuan learned to avoid conflicts by redirecting the
emotions that cause them onto other targets.
(This rote shifts the target of an emotion from one thing to another.
For example, if a Progenitor has decided to attack Min for putting an end
to his experiments on people, she could shift his anger from herself to
his lab partner, causing him to attack his comrade instead of her. Strong,
unfocused emotions require fewer successes, perhaps 2 to 3, to redirect
while subtle feelings or emotions strongly focused on a particular target
require 4, 5 or more.)
Belly Talking (Mind , Life )
by Tim Hensiek
Minxing Yuan realized that the principle of devastating one's opponent if
one could not avoid combat was facilitated if she had some idea of how dangerous
a potential opponent was before she fought him. With this in mind, Min learned
how to estimate a person's fighting ability by watching how they moved and
how their thoughts flowed, and thus was able to avoid many fights that she
could not have won.
(This rote gives the doist information on the targets score in Str,
Dex, Stam, Do, Brawl, and Melee. A single success tells her if the target
has those attributes and abilities. Two successes give the general level
[low, medium, high]. Three gives them in terms of the doist's own ratings(lower,
higher, the same), while four or more gives the exact level.)
Thoughts Like Water (Mind )
This common rote has existed for millenia, although its origins are unknown.
By assuming a relaxed state of mind in which all things flow naturally,
the Brother's mind becomes extremely elusive.
(This rote makes it harder for others to detect the Brother's thoughts.
All attempts to detect, read, or manipulate his thought have their difficulty
increased by 1 per success scored by the Brother.)
Elude Senses (Mind Entropy
)
by Tristan Brandhorst
The young Dragon Scale Little Thunder spent a great deal of time watching
martial arts movies about ninjas. Although his mentor chided him for such
a frivolous pursuit, Little Thunder was inspired to develop rotes that reproduced
some of the abilities of the cinematic ninjas. The most useful such rote
involves identifying the weak spots in a security system and them using
them. Guards are encouraged to overlook the intruder's presence.
(Each success adds one to the difficulty of people to spot the Brother,
as long as the Brother is attempting to be inconspicuous.)
Defense of the Yielding Mind (Mind )
The Orange Robes built this rote off of the principle of the preceding one,
and developed a useful form of mental defense. By
falling back from a mental assault, the doist pulls her attacker mentally
off balance and gains the upper hand in the psychic battle.
(This is a form of Countermagic against Mind magics. The defender
must score at least one more success than the attacker on their magic roles,
in which case the attacker is overextended and cannot take another action
the next round until the defender has done so.)
Enlightening Word (Mind )
The Akashic Brotherhood normally uses koans, or riddles, to guide Sleepers
to Awakening and the Awakened to Ascension. These koans traditionally take
the form of a peculiar question or statement that the subject ponders and
learns spiritual truths from. The most famous, of course, is "What
is the sound of one hand clapping?" but there are many others. The
Blue Skin scholar Li Chao Wu, however, discovered a different use for the
koan when he was being stalked by a Euthanatos assassin. Since Li had vowed
never to stain himself with combat, he chose a different method to defend
himself, and when the assassin approached him, he uttered a koan so powerful
that the assassin was forced to ponder it for several minutes, allowing
Li to make his escape.
(The monk must have an Enigmas score at least equal to the target's
Meditation score in order to know a koan of sufficient complexity. If successfully
cast, the target is effectively stunned for a number of turned equal to
his Meditation score, as he attempts to work out the puzzle involved. Note
that this rote is most effective against those who are conditioned to such
puzzles, and is virtually useless against thugs with no Meditation skill.
The effects dissapate if the target is attacked.)
Spirit Fist (Spirit )
This rote was created by the Yogis, many of whom use some variant of it
in their struggles with hostile Umbrood.
(This allows the doist to use do strikes on spirits.)
Tracing the Path of the Dharmic Wheel (Spirit
Time )
A rote first perfected by the Blue Skin Putila Khan, who pursued his Ascension
across his own past lives. Putila used this rote to learn more about the
way he had lived in order to guide his present life. Eventually though,
he became careless and lost himself in his own past.
(This enables the mage to read a target's past lives, and extract
information from them. The difficulty is lowered by 1 for each point of
Dream the mage has, while it is raised depending on how far back the mage
is going. Mind 2 is sometimes added to allow the mage to directly experience
these past lives. A botch causes the mage to be lost in one of the past
lives, a state not unlike a Quiet realm.)
Tree Falling Alone (Matter
Prime , sometimes Mind Time )
The pious Dragon Scale River Willow once needed to search an office of the
New World Order but wished to make certain that she left no evidence that
she had done so. She employed the principle that an action unobserved has
essentially not happened, and thus ensured that they never realized that
she had learned their plans.
(This rote is actived before a covert action is attempted. If the
action is successfully completed without being observed, then no accidental
sign of its occurance will be left. The Akashic will leave no finger or
foot prints or any other similar evidence. With Mind 1, the mage will leave
no psychic residue, and with Time 2 she will not register on Postcognitive
effects. The mage may employ other effects to ensure that she is not detected,
such as invisibility or a field of silence. This rote is almost always coincidental.)
Stance of the Perfect Defender (Correspondence
Entropy Mind )
This rote is very common among Dragon Scales, who use it to considerable
effect when they are attacked by multiple opponents. By keeping track of
the location of all their assailants and maneuvering accordingly, the Scale
can prevent them from using their numerical superiority to their advantage.
(Each success negates 1 pt of a multiple attacker bonus per success.
While this can only be employed when a single mage is being attacked by
multiple opponents, if the mage scores well enough, this rote can actual
increase the difficulty for multiple attackers, as they get in each other's
way.)
The Well-Targeted Blow (Entropy Life
)
Another common rote of the Dragon Scales, this expands the concept of Dim
Mak and specially intends to cause severe damage by striking the body's
weak points.
(Each success lowers the difficulty of the damage role by 1, although
it can never drop below 3.)
Analyze Fighting Style (Entropy ,
Mind )
by Tim Hensiek
By watching how someone fights, the doist is able to identify weaknesses
in the target's fighting style, weaknesses which can be used against the
target in combat.
(Each success can be used to increase the difficulties of the target's
roll to hit the doist, or to decrease the roll to hit the target. In order
to be able to adequately make use of what he has learned, the doist must
have a do of at least 3)
Flycatcher (Entropy Correspondence
Mind )
by Tristan Brandhorst
Little Thunder realized that by concentrating on the precision of his body
movements and identifying the most effective use of energy and space, he
could acchive considerable success in his attacks.
(This rote reduces the difficulty of physical actions that require
precision by 1 plus 1 per two successes.)
The Touch of Peace (Life
Entropy )
Many Blue Skins employ this rote to defend themselves without harming their
attackers. By striking the target's nerve centers, she can be paralyzed
and thus rendered less dangerous.
(Each success will physically immobilize the target for 1 turn.)
Clip the Raven's Wings (Life ,
Entropy )
by Tim Hensiek
This rote employs the Dragon Scale principle of defeating your enemies as
quickly as possible, in this case by disabling the target's limbs.
(Entropy determines the target's weak points, such as joints, nerve
clusters, and so on, and allows the doist to strike to disable. It does
one level of damage per success. 1 success will temporarily disable a digit
or sensory organ, 2 to 3 successes will render an arm, leg, or internal
organ useless, and 4 to 5 successes will paralyze the target or leave them
dazed.)
Unify Mind and Body (Life ,
Mind )
by Tim Hensiek
By unifying the process by mind and body operate, the doist becomes capable
of reacting without conscious thought.
(All reflexive actions, including initiative rolls, have their difficulties reduced by 1 by each success after the first. Difficulties may never drop below 3.)